France
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Re: Sweet Home 3D 6.0
Thanks for your feedback. I'm astonished by your report because I didn't change anything on textures management. Please, send me a simple SH3D file showing your issue.
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Emmanuel Puybaret, Sweet Home 3D creator
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Re: Sweet Home 3D 6.0
The light sources of the articulated lights follow the changes well.
Would it be possible to highlight the moving parts or the rotation/translation axes in the 3D preview as for the material changes?
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EnkoNyito
Singapore
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Re: Sweet Home 3D 6.0
Thanks for your feedback. I'm astonished by your report because I didn't change anything on textures management. Please, send me a simple SH3D file showing your issue.
Emmanuel, I have sent you via email the file. It's 8MB in size though. I hope the mail gets through.
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Re: Sweet Home 3D 6.0
Thanks for your SH3D file. I tried it under Sweet Home 3D 6.0 Beta and 5.7 and it won't show the textures on the human character it contains. But as the MTL file in the SH3D file doesn't reference any texture, it's normal. On the other side, I tried to import a 3D model with textures like Reallusion ones and it worked without problem.
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Emmanuel Puybaret, Sweet Home 3D creator
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Re: Sweet Home 3D 6.0
Hi Emmanuel, why is it there is no problem when I open the same file with version 5.7? The texture loads just fine in 5.7.
Can you please check again. Open the sh3f file I sent you again. Double click on the human model then clcik on the material modify button. You will see the texture is already attached there (at least on my Win 10 computer).
By the way, when I tried to change the texture by clicking on the texture box, nothing happens.
Again, I can open this same file with 5.7 and there is no problem.
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Re: Sweet Home 3D 6.0
Hi again Emmanuel, I have sent you the texture of the character model in JPEG format.
I am aware that the model dodesn't have MTL file but with 5.7 I could just modify the material and attach a texture to it once. Afterward, everytime I open the file in 5.7, all the character models will load the attached textures just fine.
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Re: Sweet Home 3D 6.0
Sorry, I didn't think that you could set the character texture afterwards. Anyway, your problem must come from the huge texture you used while running Sweeet Home 3D 6.0 Beta in 32 bit (see in About dialog). 8192x8192 pixels x 4 color bytes per pixel = 256 MB in RAM, just for that image! If you look at Java console, you'll see some OutOfMemoryErrors, and in that state, the program behavior may become inconsistent. So either you reimport your texture image at a smaller size, or you try to run the Beta version with Java 64 bit.
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Emmanuel Puybaret, Sweet Home 3D creator
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[Edit 1 times,
last edit by Puybaret at Jul 15, 2018, 7:03:44 PM]
Singapore
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Re: Sweet Home 3D 6.0
... try to run the Beta version with Java 64 bit.
Yeah.... it works! Thanks.
I removed the 32bit Java and installed the 64bit version. The texture of the character loads fine now on Beta 3.
....8192x8192 pixels x 4 bytes per color = 256 MB in RAM, just for that image!
Thanks. She is indeed a big woman. I'll do something about her size.
Sorry, I didn't think that you could set the character texture afterwards.
Well, I could. SH3D treats all human characters as furnitures. They are afterall imported as OBJ files. I can change their textures from within SH3D. Easy. No problem.