Actually, prefixes used for mannequin deformation are ball-arm joints, and since version 7.0, they could be replace by sub transformations. Then, you could use how many numbered ball-arm joints as you wish for more than one mannequin in a OBJ file. Nice exercice which requires some patience... If you succeed, please share your result
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Emmanuel Puybaret, Sweet Home 3D creator
Netherlands
Joined: Apr 8, 2022
Post Count: 1450
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Re: Sweet Home 3D 6.0
Just curious: why is it "arm_on_ball" and not "on_ball" like "on_hinge" and "on_rail"?
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