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dorin
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Re: Sweet Home 3D 6.0

Is not a big deal only look a little bit better
The standard:

The nimbus:


Remember the Warning: with this look-and-feel setting some function DON'T work. I've discover at this moment only the math formula issue but could be more other.
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A computer program does what you tell it to do, not what you want it to do. Murphy's Law
When all else fails, read the instructions. Murphy's Law
If you don't like "AS IS", DIY. Dorin's law
[Nov 29, 2018, 8:23:11 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
maureenowaters
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Re: Sweet Home 3D 6.0

So beautiful, just love it.
[Oct 13, 2019, 7:48:58 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
3DMR
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Re: Sweet Home 3D 6.0

Hi Puybaret, I managed to open and close a door with Blender.
In SweetHome I can now see the option (Modify opening) but the textures of the door and hinges are transparent after exporting them (OBJ) from Blender.
(The door frame is not transparent).
What should I do to make the textures solid ?
[Feb 3, 2023, 11:07:01 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
3DMR
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Re: Sweet Home 3D 6.0

Hi Puybaret, Found it and I'm a little embarrassed, I forgot to look at the "normals" in Blender, they weren't all facing out. Sloppy of me but maybe someone else can benefit from the "solution".
[Feb 3, 2023, 2:25:22 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
3DMR
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Re: Sweet Home 3D 6.0

By the way, beautifully made, my compliments!
[Feb 3, 2023, 2:29:20 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
T_R
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Re: Sweet Home 3D 6.0

Wow, I just checked the code in obj for a double window. That's so much, I really don't understand.
I created in the last 4 weeks a double door in very special design, extremely realistic. To make it I used SketchUp. Also the dynamic functions to open those doors is programmed.
Just nothing is running after importing the obj to SH3D.
I find have Blender nor the time to work-in for month. Is there someone outside who can help/ explain an old man to find a solution? PM is mostly wellcome
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Behind Chines "Firewall"- NO Google Servive working at all.
Never give Up!
[Feb 24, 2023, 7:20:55 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Keet
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Re: Sweet Home 3D 6.0

(Posting in this thread because it's where the deformations were introduced.)

The mannequin has a great set of deformations for posing but... the deformations are not numbered like with hinges and rails. This means you can't have multiple mannequins in the same OBJ export because it breaks the deformations. Besides of course that you can't pose the mannequins individually.
I don't know if it's a lot of work but it would be nice if ALL possible deformations were numbered by default. It's not a great issue but it would support consistency in the handling of deformations.

Is there a list of all available deformations? I searched but can't find a complete list. For example the ball deformation is nowhere listed but is used in the MultiAxis example.
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Dodecagon.nl
1300+ 3D models, manuals, and projects
[Jun 15, 2023, 3:22:24 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 6.0

The list of deformations is at the beginning of ModelManager class.

And explanations are given in this thread about version 6.0, here and here (for ball-arm joints). Then Sweet Home 3D version 7.0 brought new prefixes to specify the moves of shapes relative to other moving shapes.

Actually, prefixes used for mannequin deformation are ball-arm joints, and since version 7.0, they could be replace by sub transformations. Then, you could use how many numbered ball-arm joints as you wish for more than one mannequin in a OBJ file. Nice exercice which requires some patience... If you succeed, please share your result smile
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Emmanuel Puybaret, Sweet Home 3D creator
[Jun 17, 2023, 3:40:43 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Keet
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Re: Sweet Home 3D 6.0

Thank you. Some heavy experimentation to look forward to smile
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Dodecagon.nl
1300+ 3D models, manuals, and projects
[Jun 17, 2023, 3:48:59 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Keet
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Re: Sweet Home 3D 6.0

Just curious: why is it "arm_on_ball" and not "on_ball" like "on_hinge" and "on_rail"?
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Dodecagon.nl
1300+ 3D models, manuals, and projects
[Jun 17, 2023, 3:50:43 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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