Denmark
Joined: Jul 7, 2013
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Re: Sweet Home 3D 6.0
V6 beta 11 is working like a dream on OSX Mojave. Rotating the sky is fast and looks perfect in the preview window, but it seems using a rotated sky and light panels in the same project makes it impossible to render both at the same time:
France
Joined: Nov 7, 2005
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Re: Sweet Home 3D 6.0
Thanks for your report. The last image shows a rendering made with Enkonyito's plugin that doesn't take into account the rotation of the sky. He probably waits for the final release of Sweet Home 3D 6.0, to publish an update...
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Emmanuel Puybaret, Sweet Home 3D creator
Joined: May 28, 2015
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Re: Sweet Home 3D 6.0
He probably waits for the final release of Sweet Home 3D 6.0, to publish an update...
Indeed, although I started to integrate in the 1.6 beta version of the plug-in the changes made to SH3D-6.0Beta, the final release of the plug-in will be available only after that of SH3D-6.0.
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EnkoNyito
This version brings translation updates in Portuguese, Spanish, Italian, Dutch, Swedish, Bulgarian, Greek, Russian, Vietnamese, Chinese and Japanese, including the translation of the 2 new options in Windows installer. Among small fixes, it brings also an update of Java 3D which new version 1.6.1 brings support for HiDPI screens when Sweet Home 3D runs with Java 10+. That's the reason why I provide also the JAR Executable version SweetHome3D-6.0.beta14.jar (25 MB) to let you test it with Java 10 or Java 11 under Windows or Linux, if you have a HiDPI screen (Java 3D doesn't work with Java 10 under macOS yet). I hope to get the 4 missing translation updates soon to release the final version 6.0 afterwards.
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Emmanuel Puybaret, Sweet Home 3D creator
Netherlands
Joined: Sep 26, 2009
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Re: Sweet Home 3D 6.0
Today I downloaded and tested the beta 14 with Cecilia's 261 MB super-shed file. Using beta 11, I was able to make a photo render. Using beta 14 my computer stops rendering with the infamous red cross. Also, when trying to move the virtual my computer freezes. It also freezes when I try to use a separate window for the 3D image. All of these were possible with beta 11.
It looks as if memory management changed...? For the time being I will revert to beta 11.
France
Joined: Nov 7, 2005
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Re: Sweet Home 3D 6.0
Hans, if you use the Linux version you should change the launch script to add -Xmx... max memory parameter. I'm going to set it to -Xmx2g in the final version of the 64 bit version.
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Emmanuel Puybaret, Sweet Home 3D creator
Netherlands
Joined: Sep 26, 2009
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Re: Sweet Home 3D 6.0
I just copied the new files in the beta-11 directory, thinking that was all I needed to do. I forgot that I needed the Xmx-thing to change memory usage.
Rest assured, I didn't hit myself overly hard. :-)
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Hans
Denmark
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Re: Sweet Home 3D 6.0
I have been doing some extensive testing of v6 β14 using OSX Mojave, and have found a couple of things I would like to mention:
1) β14 does not read textures correct for files created with older versions:
2) When importing furniture, the status of the Continue-button changes before the model has loaded.
3) When cancelling a rendering by mistake, the rendering just stops without offering a chance to reconsider your choice. It's very easy to cancel a render process unintentionally and loose hours of rendering, so this is important!