Romania
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Re: Sweet Home 3D 5.5
About the first improvement door and windows to don't be deformed it work as expected and is great. I've made this furniture but I encounter this issue: The casing are well positioned when the thickness of the wall are the same as the doorOrWindowWallThickness#1=12.
I suspect I do something wrong but I don't know what. I modify also other doors and windows from contributors library and some work well but other don't. It appear the doorOrWindowWallDistance#1=1 are computed from the middle of the wall not from the side of wall. Is not necessarily a problem wile I use the arrow keys to correct the position but is a little difficult when are angled walls (different then 90dg).
---------------------------------------- A computer program does what you tell it to do, not what you want it to do. Murphy's Law When all else fails, read the instructions. Murphy's Law If you don't like "AS IS", DIY. Dorin's law
France
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Re: Sweet Home 3D 5.5
Hi,
Tonight, the version 5.5 Beta 2 brings the other following features: - Ctrl + M shortcut to display the preferences panel under Windows and Linux (under macOS, the existing cmd + , is unchanged)
- Ctrl + Alt + M (cmd + alt + M under macOS) shortcut to modify the virtual visitor (Ceciliabr, cmd alt D is reserved to show/hide the dock under macOS)
- To prevent selectioning and showing the virtual visitor in the plan each time a move is made in the 3D view, you can now unselect the new Virtual visitor selected at change option in the preferences panel. But don't get lost!
- Angles can now be entered with decimals for more precision
- And after many years, I finally added the ability to rotate furniture (but not doors and windows, staircases and groups) around either their roll (Y) or pitch (X) horizontal axes. Rotation can be changed with the furniture modification dialog.
Once a piece of furniture has its roll or pitch angle set with a value different from 0, it's also possible to adjust this angle in the plan with its bottom left indicator that replaces the one used to modify the height. The height indicator was actually removed because the size indicator can resize only proportionally a piece of furniture that is horizontally rotated, or a group that contains such pieces.
The center of a rotated object in the plan doesn't move after a rotation and its altitude is adapted to ensure that its lowest vertex remains at the elevation set on the object. Angle values increase clockwise the same way as for the rotation angle around the vertical axis in past versions.
- I also added the horizontallyRotatable property to prevent some models to rotate around an horizontal axis if needed. I wonder on which 3D models of the free library I should set this property. Any idea?
- Finally, I fixed the location and icon in the plan for 3D models with a non paralleledipep shape (like a cone), when a rotation different from 90° was applied on it at importation time. This correction won't be applied on existing objects in an opened sh3d file to prevent breaking compatibility.
I sincerely hope you'll like the way I programmed the rotation around horizontal axes, and won't think it overcomplicates Sweet Home 3D.
Dorin, sorry, I don't think I'll change viewable / unviewable words in the user interface, because even if it's subtle, a viewable upper level can still be invisible in the 3D view when the 3D view > Display selected level menu item is selected. It's the reason I chose two different words.
About your other post, I don't see any issue about the open doors you tested. The front part of a door with a doorOrWindowWidthDepthDeformable property set to true is magnetized to the side of the wall where you drop it. In your example, the values of doorOrWindowWallThickness and doorOrWindowWallDistance properties are subtracted from the depth to know the depth of the front part where the open door is, i.e. 98 - 12 - 1 = 85 cm. In case it wasn't clear enough, the doorOrWindowWidthDepthDeformable property set to false just states that the global width and depth of a 3D model can only change proportionally. Sweet Home 3D doesn't analyze subparts of a 3D model to guess which vertices could move or not. Hope you can live with it...
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Emmanuel Puybaret, Sweet Home 3D creator
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[Edit 1 times,
last edit by Puybaret at Jul 26, 2017, 3:30:25 PM]
France
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Re: Sweet Home 3D 5.5
The final release won't appear before a few days or weeks, because it requires some translations. But as the version 5.5 is supposed to fix the bug that prevents to show file dialogs in Windows 10 Creator update, here's a Windows installer for version 5.5 Beta 4 [link removed, see this message to test version 5.5 Beta 5] to let you and others check this bug was fixed (you shouldn't need the SweetHome3D.l4j.ini file to set swing.defaultlaf anymore). I updated also the Java Web Start version to version 5.5 Beta 4 after fixing some bugs I discovered on the management of groups which contain objets rotated around an horizontal axis.
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Emmanuel Puybaret, Sweet Home 3D creator
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[Edit 1 times,
last edit by Puybaret at Jul 28, 2017, 5:45:21 PM]
Western Europa
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Re: Sweet Home 3D 5.5
Great, exe installation is OK !
first tries are good...
Pitch and roll on 'modify furniture' window are amazing !!!
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
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[Edit 2 times,
last edit by bdfd at Jul 25, 2017, 11:18:21 AM]
France
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Re: Sweet Home 3D 5.5
The version 5.5 Beta 5 fixes a regression that appeared in the previous version on doors which are supposed to cut the both faces of walls. I also tried to improve the new image shown in the Furniture modification dialog box, showing a chest:
instead of a cube:
I also renamed the new Virtual visitor selected at change preference as Select visitor in plan at 3D move, in the hope it will be easier to understand.
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Emmanuel Puybaret, Sweet Home 3D creator
Netherlands
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Re: Sweet Home 3D 5.5
Great work, great program. Sadly the new 5.5 beta 4 does not solve the crashing when using the open/save dialog popup in W10. The java webstart 5.5 you provided at the top of this threat does work however.
Western Europa
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Re: Sweet Home 3D 5.5
First anomaly for me !
An existing project made with 5.4 and copy/paste and updated with 5.5 beta4 !!!
See the window and the wall (standard height 2.5 m) ???
=> All updated objects are wrong !
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
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[Edit 1 times,
last edit by bdfd at Jul 28, 2017, 2:32:04 PM]
France
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Re: Sweet Home 3D 5.5
Thanks for your feedback.
harhouse, can you confirm that you tried the Java Web Start version 5.5 of Sweet Home 3D with Java 1.8.0_141 or higher (see About dialog)?
bdfd, can you describe step by step how to reproduce this bug with an example as simple as possible?
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Emmanuel Puybaret, Sweet Home 3D creator
Western Europa
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Re: Sweet Home 3D 5.5
bdfd, can you describe step by step how to reproduce this bug with an example as simple as possible?
Well,
I began with a new project.
4 Walls (h = 2.5 m, width = 0.33 m) One door for entry A standard fixed window (vitrine in french) updated with dimensions : elevation = 1.1 m height = 1 m lenght = 1.6 m
Boom, look at the screenshot...
The wall keeps the old dimensions and the 'new' window has new location...
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
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[Edit 1 times,
last edit by bdfd at Jul 28, 2017, 5:17:30 PM]