Spain
Joined: May 9, 2012
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Re: Poor performance on desktop application 3D View compared to HTML5 viewer.
This will run Sweet Home 3D with an older version of Java 3D. I wonder if it will work better in your case.
Thanks Emmanuel, but no luck.
I just tried what you suggested, with both Java 64 and 32 bit and the 3D view is still "jumping" from a position to the next one as seen on the video.
---------------------------------------- If a long walk every day were healthy, mailmen would be immortal.
Western Europa
Joined: Mar 29, 2014
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Re: Poor performance on desktop application 3D View compared to HTML5 viewer.
The number of users with problems grows up !!!
But "our international Manu" is going to find a good solution...
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
Magyarország
Joined: Apr 18, 2017
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Re: Poor performance on desktop application 3D View compared to HTML5 viewer.
For additional information I have include that this exact problem first occurred around Mar. 17., I have immediately notified Emmanuel. After a few days and a supposed Win10 update the problem went away. But now it came back. I do not know what type of update messes with this. My problem only happens on my work computer. At home, there are no problems.
Spain
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Re: Poor performance on desktop application 3D View compared to HTML5 viewer.
I just tried on a fresh Kubuntu 16.04 with the latest SH3D version and just the same (or even slower) than Windows with the 3D view, while the movement is also fluid in the HTML5 viewer.
Is there any way to use in the application the same rendering than the viewer?
---------------------------------------- If a long walk every day were healthy, mailmen would be immortal.
France
Joined: Nov 7, 2005
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Re: Poor performance on desktop application 3D View compared to HTML5 viewer.
The HTML5 viewer uses an HTML5 canvas and is programmed in JavaScript, whereas Sweet Home 3D is programmed in Java. Even if it should be possible to view an HTML5 canvas in a Java application, it's the kind of mix I won't try. I hope to find an easier and more consistant solution!
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Emmanuel Puybaret, Sweet Home 3D creator
Spain
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Re: Poor performance on desktop application 3D View compared to HTML5 viewer.
Thanks Emmanuel. It was just an idea to try and use an existing working 3D visualization, but I understand your point on mixing thinks not made to be mixed.
---------------------------------------- If a long walk every day were healthy, mailmen would be immortal.
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[Edit 1 times,
last edit by hal9000 at Apr 21, 2017, 10:46:56 AM]
Joined: Apr 25, 2017
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Re: Poor performance on desktop application 3D View compared to HTML5 viewer.
Hi,
This is my first post, so first of all thanks for this fantastic program, which is making my home remodeling project so much easier and better!
I think I have the same issue that for a couple of weeks now on my win10 notebook the 3d view "stutters". i.e. you can turn the model for maybe 10° an then it (the whole program) will freeze for 10-20sec and then resume. Every time I manipulate the 3d. Impossible to work with.
I could narrow this down a bit further: I noticed that the objects I inserted into my model (bed chair table etc.) would not be visible in the 2d view but will show a "clock" symbol, signifying the program is loading the bitmap. This however seems to take forever and seems the reason for the poor 3d performance. Like the program is always busy loading the bitmap, at can't perform the 3d operations.
If I create a new model, walls only, it works just fine. Adding e.g. a single bed will start the freeze up.
I hope this will help finding a workaround as I dearly need the program for ongoing remodeling of our new home...
UK
Joined: May 8, 2016
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Re: Poor performance on desktop application 3D View compared to HTML5 viewer.
Just spent a few evenings trying to find a cause for this issue. With my recent project "slightly more modest" open, and a "new" project open, i started cutting from the existing to paste into the new. I found that when i moved objects imported from 3rd party software, sketchup, saved then closed both projects, reopened existing project and found an immediate improvement, my thought on this, for what they are worth, are that there appears to be an issue in the way sh3d uses the texture/colour of each imported object. Not a fault with sh3d, more so, a better awareness by users as to what we are importing. Also, an improvement was seen when i "cut" all forms of lighting, raised the question, is sh3d now trying to calculate lighting/shading at times other than rendering. These are very basic tests that i have tried, as i have no technical knowledge of programmes or programming, hopefully they can help those that do. Mike. ps I can zip both and make them available if anyone wish's