Slovakia
Joined: Jul 1, 2016
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interior rendering... photorealistic ?
Dear users... There is no philosophy here... There is no story here... Just rendering fun. I decide to create this new thread because I still try to create new pictures with 1.3.2 renderer with a lots of different settings and still looking for the best results. With my new comp with faster and better graphic cards I am able to use more difficult settings here and try to find the way how to make the best of everything what sweet home 3d offers to all of us...and share some of my results here... I am not professional user and the graphic of my comp is mid ranged. The technical parameters of system are intel core i7 6700HQ and NVIDIA GEFORCE GTX 960M [for IT specialists] and are installed in Lenovo ideapad Y700... I read and watch a lots of good projects,ideas and pictures of you so I hope it could be interesting for you to see this new thread with some new pics... And maybe you put some comments or good advicess here how to make it better. I start this new thread with this 'proto picture"
And for all of you I made a screenshot with complete settings of renderer... Maybe it will be benefical for some of you who are still trying to find the best look of your projects. And I am so sorry to @bdfd that there is not very big greenpeace theory or ideology here. Just only the ambition how to create some design...and transform it from 2D to 3D without the help of Blender,Lumion or other rendering systems...
Western Europa
Joined: Mar 29, 2014
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Re: interior rendering... photorealistic ?
Amazing Martin !
5:00 PM, it's tea time...
You can put this scenery in your beautiful bungalow...
How much time for this picture ?
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
Slovakia
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Re: interior rendering... photorealistic ?
Here is the time for the first battle... Not sure if some of these pictures looks photorealistic .... But I try to make it this way. Both have some positives and negatives... I made the similar views with the "depth of field" option and I use Ceciliabr's simple photo rendering beta test with the setting S.B.=16... But this one picture I made by the bucket algorithm
and the second one by IPR
Is something good for you there? Bucket looks more plastic but just like a Barbie house a little... And the rendering time is massive (I use path1) and the time was 31 hours!!!!! (2000x1125px AA2/3) IPR picture (10000x5625px) was only sweet 10 hours... Made by Lenovo ideapad Y700 intel core i7 6700HQ 2 cores 8 threads 2,6MHz boosted to 3,1-3,6MHz 16GB RAM.
Western Europa
Joined: Mar 29, 2014
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Re: interior rendering... photorealistic ?
Excellent game of lights ! Bravo Martin
I prefer the second.
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
Slovakia
Joined: Jul 1, 2016
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Re: interior rendering... photorealistic ?
Hi guy... And thank you.. Yes.. I feel it the same way. 3D feeling of Bucket pic. is great especially on bigger screen. But the "barbie house effect " is funny. Sure..maybe it's not a problem of bucket but it could be problem of bad lens setting. But the second one looks more real for me. Experiment continue....
Slovakia
Joined: Jul 1, 2016
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Re: interior rendering... photorealistic ?
another battle here... the same interior but different point of view... pic 1 made by 1.3.2 renderer bucket,gaussian, aa2/3, radius 0,5, focus 500, path1, 2100x1181px time 9h20min
and the second one... I.B.L test /standard sky texture/ IPR, radius 0,5, focus 500, path2, 10000x5625px, time 14h46min
France
Joined: Mar 3, 2015
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Re: interior rendering... photorealistic ?
Great renderings, Martin! So do I, I like very much the second picture of the living room (with snow and man). On the other side, sorry, but I hardly "understand" the picture just above: is there a sort of mirror behind the tv set? (maybe I am too old for this sort of decoration !). Congratulations anyway!
Slovakia
Joined: Jul 1, 2016
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Re: interior rendering... photorealistic ?
Hi VeroniQ.. Different people...different taste... I will prepare something more classic....in the future... But the truth is that to find the best way rendering is dominant now...