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Re: Photo rendering test
@Ceciliabr
Unfortunately, the plug-in can not be at the same time compatible with the standard version of SH3D and take into account this feature (adjustable ceiling light power) in the derived version.
PS: The plug-in and the derived version of SH3D will be able to use a light panel as ceiling light.
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EnkoNyito
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Re: Photo rendering test
Love these lights Enkonyito, like Hans, i have them pointing up at low power, and, as if by magic, white ceilings, thank for that. Still no idea about all the version numbers and abbreviations mean, but then, i have never even changed anything in the advanced settings for the rendering tools, so its not an issue. i look forward to your final versions, if there can be such a thing. thank you again Mike
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Re: Photo rendering test
Hi all !
I propose you to test a feature that automatically adds ambient lighting instead of a room's ceiling light.
With silk shader
With glossy shader
Don't hesitate to say what you think.
---------------------------------------- PVR-1.7betaTest2.sh3p
(326785 bytes)
(Download count: 669)
((automatically adds ambient lighting))
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EnkoNyito
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[Edit 1 times,
last edit by enkonyito at Mar 15, 2019, 6:13:58 PM]
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Re: Photo rendering test
Hello Enko,
After playing a bit with this beta version, I have a few questions: 1 - The amount of light is quite low. Is there a way to increase it? 2 - Where is the light source placed? Where do the shadows originate? 3 - What is the difference with a (large) light source placed in the (middle of) the room?
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Re: Photo rendering test
This sounds excellent, agree with Hans's points, the brightness is down to personal opinion, but, i do wonder if it's possible, at the level you have shown, could it be linked to the time of day, eg, your example = 8AM, probably means a lot of work, i have no idea, may work though.
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Re: Photo rendering test
Glad to see the interest you all have for this option!
...could it be linked to the time of day...
Like the light panel - daylight? Yes, but the interest of ambient lighting is that it works day and night.
1 - The amount of light is quite low. Is there a way to increase it? 2 - Where is the light source placed? Where do the shadows originate? 3 - What is the difference with a (large) light source placed in the (middle of) the room?
In the part of the source code managing the ceiling light of the rooms, I replaced this treatment using a light sphere
In both cases, the power is based on the area of the room.
The main difference between a large light sphere and light panels is that they can be placed very close to an object and project much softer shadows. That's why I chose the solution of a medium panel on the ceiling and a panel 4 times bigger on the floor with a power 4 times smaller. This gives the impression that light comes from all sides.
I updated the download link with a version using the "maximum" power.
It would be possible to manually change the power of the ambient lighting with radio buttons or a slider but it would be necessary to see the impact that it could have on the interface of photo rendering.
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Re: Photo rendering test
This is the result of a quick test of version 2. The level of illumination is now very usable as a kind of basic lighting. Unfortunately there is a white line along the ceiling. I think a way to set the lighting level is needed, preferably numerical (1-100?).