Western Europa
Joined: Mar 29, 2014
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2035 : Towards Mars
Hi,
To whet your appetite (I hope) : here the first picture of my project : The first manned station on planet Mars.
We see an astronaut, an rover, an Mars return vehicule and a habitation module...
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
Western Europa
Joined: Mar 29, 2014
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Re: 2035 : Towards Mars
6 months later, the second crew is arrived (vessel at left).
800x600 in Q4 without R1.3.1
The geodesic complex is finished, we see an astronaut in airlock, ready to go out.
The ground is clean, it shoud have more rocks...
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
Western Europa
Joined: Mar 29, 2014
Post Count: 2614
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Re: 2035 : Towards Mars
SOL 213 : Here the rover port near the habitation module is operational.
800x600 in Q4 without R1.3.1
You see in the background 4 solar flowers (1 for each rover, 1 for the habitation module and 1 for the geodesic complex)
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
Western Europa
Joined: Mar 29, 2014
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Re: 2035 : Towards Mars
No adventure without a grand plan of space exploration...
The mission : Mars One
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
Western Europa
Joined: Mar 29, 2014
Post Count: 2614
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Re: 2035 : Towards Mars
SPECIAL FLASH
"allo houston, I think I have a problem".
I can no longer generate pictures because the file weighs more than 192 MB!?!
Even the display window does not appear...
A call for help is on !
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
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[Edit 1 times,
last edit by bdfd at Aug 9, 2016, 7:55:22 PM]
Slovakia
Joined: Jul 1, 2016
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Re: 2035 : Towards Mars
Hi bdfd. I have the same problem sometimes. It happen to me when the project area is a bit too big or when the models are complicated for sh3D renderer. And your problem is in GEODESIC objects. I had the same. Glass GEODESIC objects are really complicated for rendering. And you use not only 1 but 10 in your project!!!!! Your graphic is going to be mad .... Try to hide every objects you can't see in your focus during rendering. It helped me. Or try to use lower AA setting if you use 1.3.1. renderer Martin...
Western Europa
Joined: Mar 29, 2014
Post Count: 2614
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Re: 2035 : Towards Mars
@Martin : Indeed, large spirits meet.
I had assumed it was the Geodesic domes. Therefore I reworked them and have decreased their number by half.
We begin to approach the software limits.
Hooray the project must go on ! Thus was born Mars One bis.
800x600 in Q4 without R1.3.1 Look at the new habitation module (made by myself with sh3d & anim8or)
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
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[Edit 1 times,
last edit by bdfd at Aug 10, 2016, 10:21:15 AM]