Western Europa
Joined: Mar 29, 2014
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Re: Versailles : Gallery of Mirrors
Hi Lady,
Actually it was late. The gold statues are very bright, view photo of Manu previously.
Here gallery phase VI and last (?) The sun shines, light is more natural.
All lights are at 35%, Stardate : 06/21 - 10h00 am 1024x768 in Q4 without R1.3.1
I could compare because I'll be there late August.
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
Western Europa
Joined: Mar 29, 2014
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Re: Versailles : Gallery of Mirrors
Thanks friends.
View from the other side.
No it is not the same once returned, look at the reflection in the left window...
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
Western Europa
Joined: Mar 29, 2014
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Re: Versailles : Gallery of Mirrors
Thanks.
I didn't see the reflection in the reflection in the Mirror at right...
What power this app !
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
Denmark
Joined: Jul 7, 2013
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Re: Versailles : Gallery of Mirrors
Bonjour,
I was going to comment on this thread some time ago, but then I decided to wait for your next renderings. And then I forgot. This is incredibly beautiful, and stands out as one of the most creative projects I have seen on this forum. That was the first thing I wanted to say. And then I had some comments about the lighting, like that the chandeliers were losing their form and texture from the strong light. The later renderings were definitely improvements, but I think there's still some work to be done, unless you have gotten tired of the project. I was thinking; what happens if you reduce the lights inside the chandeliers almost to a minimum, and then light them up by spreading some low intensity incandescent lights in a circle around them? Maybe only two is enough? Sure it will take some time to render, but you could always use the option to render multiple shots, and then render over night, like I do with most of my renderings. And rendering over night has the added value of producing an extra incentive to get out of bed :=)
And then I was thinking; since, after all, you have invested so much creativity in making this gallery, why not render out some details? We all know the geography of the gallery by now, so maybe some closer shots of the variety of statues and their ornaments, the benches, the niche... and maybe try shooting from some interesting angles.
USA
Joined: Mar 25, 2015
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Re: Versailles : Gallery of Mirrors
Amazing work -- both inspiration and intimidation.
How are you managing the lights? Every time I think I have the 'white spot' (or, as I like to call it, 'ich') problem licked, I run into another complication. As best I can tell, it's caused by some infelicity in how SunFlow handles anti-aliasing. (I was trying to track it down, but I found myself waylaid by a search for the optimum process for moving Sketchup models into SH3D. I *think* that's largely over, now, and as soon as I finish writing it up, I plan to return my attention to curing ich.)
Here are a couple of things I've found that can reduce or eliminate them:
1. Increase the maximum anti-aliasing to 3, 4, or -- if you have time and cores enough -- 5. 1b. Alternatively, you might try increasing the minimum anti-aliasing to 2 or 3.
2. Increase the diameter of your light sources. I have to admit, this surprised me, as I've been using small (1/4") lights in custom ceiling-mounted fixtures to illuminate my home plans, seemingly with little trouble. The first time I tried to render this image, though, using those same fixture models, I was plagued by a sprinkling of spots.
I increased maximum anti-aliasing to 4 (or was it 5?) and re-rendered the image; that got rid of almost all of the ich, but it took nearly 9-1/2 hours to render, and it it rendered with a glitch. (Occasionally, my finished render will contain one of the SH3D 'bucket' icons -- the ones that track rendering progress, one per thread -- instead of a bucket-sized chunk of image. As this increasingly happens the longer the render, I suspect it's caused by another application popping up on the execution stack, and SH3D not necessarily recovering correctly.) Even worse, I didn't notice the problem until *after* I'd sent the image to my client.
I'm not quite sure why it occurred to me to try to increase the diameter of my light sources, but I did. I deselected all of the fixtures and positioned 1-? 2?-foot lights at the same x/y but a slightly lower Z. Returning anti-aliasing to 1/2, I rendered it a third time -- and in a fraction of the time, 14 min vs 9.5 hours.
I didn't change the number of light sources or the relative strengths: a 1/4-inch or point source at 20% became a 24-inch source at 20%. Everything else was the same -- except for the missing ich.
Cecilia's ideas are worth trying, too. It's a shame to lose so much depth and realism by having to matt objects; maybe with a little experimentation you can find a spot-free gloss!
Western Europa
Joined: Mar 29, 2014
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Re: Versailles : Gallery of Mirrors
Thanks friends.
There are good ideas to improve everything...
1. Increase the maximum anti-aliasing to 3, 4,
Yes, it was 4.
the minimum anti-aliasing to 2 or 3.
Yes, it was 2.
I try to get to this picture to stick to reality and my memories (without central objects).
I'll test again nextly...
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
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