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Re: Sweet Home 3D 5.3
Hi Emmanuel Just realised it is not only textures that are giving an issue. I have 2 items, a sliding door that i created in sh3d and part of a fire escape also created in sh3d, each time i open the prog they have reverted to thier original color. I can email you the sh3d file as it is quite small.
France
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Re: Sweet Home 3D 5.3
Thanks Mike for your file and the description of your problems. I was able to fix the issues in the version 5.3 Beta 8.
This new Beta version allows to change again the angle of a texture and fixes an error during file opening that ignored the color of items which belong to a group. Unfortunately, this second bug provoked a loss of the color information of these items when the opened file was saved with the Beta 7. I hope you tried that Beta version on copies of your sh3d files as recommended, otherwise you'll have to change the color of the grouped items again.
Under Linux, the Beta 8 version should also fix a bug that grayed the 3D view when Sweet Home3D window was activated/deactivated. I didn't find yet why navigating in the 3D view runs slower than with version 5.2 under that system. More feedback and ideas on this point would be very appreciated.
Finally, this version 5.3 might contain only the .sh3d file format change and bug fixes. Some Windows and Linux users waited for corrections on critical bugs for quite a long time now, and I feel it would be better not to wait more weeks. Hope you'll agree.
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Emmanuel Puybaret, Sweet Home 3D creator
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Western Europa
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Re: Sweet Home 3D 5.3
Hi Manu,
It works with the "fire of God" at home (french expression) and my signature is updated.
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
I'm a returning user and I thought I'd try the latest, so I downloaded the 5.3 beta8 jar to run on osx 10.10.5, java 1.8.0_45.
Everything seemed to be fine, I started editing a new plan, saved it and quit, but when I went to open it again nothing seemed to happen. I ended up running the jar from the command line with > java -Xmx640m -jar SweetHome3D-5.3.beta8.jar So that I could see if there was any console output to indicate a problem. And sure enough when I tried opening my file I got the following stack trace:
java.lang.NullPointerException at sun.misc.FloatingDecimal.readJavaFormatString(FloatingDecimal.java:1838) at sun.misc.FloatingDecimal.parseFloat(FloatingDecimal.java:122) at java.lang.Float.parseFloat(Float.java:451) at com.eteks.sweethome3d.io.HomeXMLHandler.endElement(Unknown Source) at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.endElement(AbstractSAXParser.java:609) at com.sun.org.apache.xerces.internal.parsers.AbstractXMLDocumentParser.emptyElement(AbstractXMLDocumen tParser.java:183) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanStartElement(XMLDocumentF ragmentScannerImpl.java:1343) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl$FragmentContentDriver.next(XMLDocumentFragmentScannerImpl.java:2786) at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl.next(XMLDocumentScannerImpl.java:606)
at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanDocument(XMLDocumentFragm entScannerImpl.java:510) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:848) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:777) at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(XMLParser.java:141) at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.parse(AbstractSAXParser.java:1213) at com.sun.org.apache.xerces.internal.jaxp.SAXParserImpl$JAXPSAXParser.parse(SAXParserImpl.java:649) at com.sun.org.apache.xerces.internal.jaxp.SAXParserImpl.parse(SAXParserImpl.java:333) at javax.xml.parsers.SAXParser.parse(SAXParser.java:195) at com.eteks.sweethome3d.io.DefaultHomeInputStream.readHome(Unknown Source) at com.eteks.sweethome3d.io.HomeFileRecorder.readHome(Unknown Source) at com.eteks.sweethome3d.viewcontroller.HomeController$32.call(Unknown Source) at com.eteks.sweethome3d.viewcontroller.HomeController$32.call(Unknown Source) at java.util.concurrent.FutureTask.run(FutureTask.java:266) at com.eteks.sweethome3d.viewcontroller.ThreadedTaskController$1.run(Unknown Source) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) at java.util.concurrent.FutureTask.run(FutureTask.java:266) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617) at java.lang.Thread.run(Thread.java:745)
Reading this forum thread makes me suspect this may be due to the new file format, so I thought you'd appreciate the report. I can send you my file if that helps.
France
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Re: Sweet Home 3D 5.3
Thanks for your feedback. Dann, please send me your file. This should be helpful.
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Emmanuel Puybaret, Sweet Home 3D creator
France
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Re: Sweet Home 3D 5.3
Thanks dann for your helpful file. You'll be able to open your file again with the version 5.3 Beta 11 and further.
This new Beta version fixes also two other bugs: - Texture image files exported with OBJ file are copies of original image files instead of files generated from images in memory when available (see bug #686) - The area of rooms are correctly computed when points draw a hole in its middle (see bug #681)
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Emmanuel Puybaret, Sweet Home 3D creator
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