I`ve been using sweet home for a few years now, i use it for creating 3d realtime & rendered scene from 2d plans primarily. One thing that has always slightly bugged me is when you`ve exported as an .obj , the windows are cut weirdly into walls resulting in hidden polygons from the floor to the ceiling that can show and cause issues later on especially when doing realtime 3d work. I usually have to go around removing all the hidden polys which is time consuming. Any chance that an alternative method could be used to create walls.
Finally, one other thing is the scaling of doors/windows. The object is just scaled so you get wider frame posts or stretched doors. Anything that could be done here?
France
Joined: Nov 7, 2005
Post Count: 9426
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Re: Wall construction issues
Removing these invisible parts would require some changes in the Wall3D class which is already quite complicate. Not really motivating for something that is not visible at the end...
I guess your second question is about the depth (not the width) of some doors and windows which don't behave as expected for thick walls. I would like to try to fix this issue too but it's not easy to find a nice solution that covers all cases. Please see this ticket for workarounds.
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Emmanuel Puybaret, Sweet Home 3D creator