France
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Re: Export to HTML5 plug-in
Source code of SweetHome3DJS project can be found in the archive SweetHome3DJS-6.1-src.zip and in SVN repository. I hoped that stopPropagation calls on key events in HomeComponent3D.js would be enough, but in some browsers, this trick is not enough.
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Emmanuel Puybaret, Sweet Home 3D creator
France
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Re: Export to HTML5 plug-in
Thanks for the src! But it nos scrolls with an event. It just scollTo the canvas when I open my page. My sh3d is embed in the middle of my page and when I open it, the scroll is directly in the middle of the page centered to the canvas. Is it a wanted feature ?
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Re: Export to HTML5 plug-in
Thanks, it explains why I had the same issue in that page. I thought you were speaking about unwanted scrolling that may happen when the 3D view is displayed in an overlay on long pages and you press page up or down keys.
Completely removing focus might not be the best idea. Maybe it should request focus only if the 3D view is at screen.
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Emmanuel Puybaret, Sweet Home 3D creator
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA --> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <title>View home with Sweet Home 3D HTML5 Viewer</title>
<!-- Copy the following scripts in your page header --> <script type="text/javascript" src="lib/big.min.js"></script> <script type="text/javascript" src="lib/gl-matrix-min.js"></script> <script type="text/javascript" src="lib/jszip.min.js"></script> <script type="text/javascript" src="lib/core.min.js"></script> <script type="text/javascript" src="lib/geom.min.js"></script> <script type="text/javascript" src="lib/triangulator.min.js"></script> <script type="text/javascript" src="lib/viewmodel.min.js"></script> <script type="text/javascript" src="lib/viewhome.min.js"></script>
<style type="text/css"> /* The class of components handled by the viewer */ .viewerComponent { } </style> </head>
<body> <div> <!-- Copy the following canvas and components in your page, changing their size / texts and other values if needed --> <canvas id="viewerCanvas" class="viewerComponent" width="800" height="600" style="background-color: #CCCCCC; border: 1px solid gray; outline:none" tabIndex="1"></canvas> <div id="viewerProgressDiv" style="width: 400px; position: relative; top: -350px; left: 200px; background-color: rgba(128, 128, 128, 0.7); padding: 20px; border-radius: 25px"> <progress id="viewerProgress" class="viewerComponent" value="0" max="200" style="width: 400px"></progress> <label id="viewerProgressLabel" class="viewerComponent" style="margin-top: 2px; display: block; margin-left: 10px"></label> </div> <div style="margin-top: -60px"> <input id="aerialView" class="viewerComponent" name="cameraType" type="radio" style="visibility: hidden;"/> <label class="viewerComponent" for="aerialView" style="visibility: hidden;">Aerial view</label> <input id="virtualVisit" class="viewerComponent" name="cameraType" type="radio" style="visibility: hidden;"/> <label class="viewerComponent" for="virtualVisit" style="visibility: hidden;">Virtual visit</label> <select id="levelsAndCameras" class="viewerComponent" style="visibility: hidden;"></select> </div> </div> <div style="position: absolute; bottom: 5px; text-align: center; width: 95%; z-index: -1"> <a href="http://www.sweethome3d.com">Sweet Home 3D</a> HTML5 Viewer / Version 1.2 - Distributed under GNU General Public License </div>
<!-- Copy the following script to view your home in the previous canvas --> <script type="text/javascript"> var homeUrl = "One%20Person.zip"; var onerror = function(err) { if (err == "No WebGL") { alert("Sorry, your browser doesn't support WebGL."); } else { console.log(err.stack); alert("Error: " + (err.message ? err.constructor.name + " " + err.message : err)); } }; var onprogression = function(part, info, percentage) { var progress = document.getElementById("viewerProgress"); if (part === HomeRecorder.READING_HOME) { // Home loading is finished progress.value = percentage * 100; info = info.substring(info.lastIndexOf('/') + 1); } else if (part === Node3D.READING_MODEL) { // Models loading is finished progress.value = 100 + percentage * 100; if (percentage === 1) { document.getElementById("viewerProgressDiv").style.visibility = "hidden"; } }
// Display home in canvas 3D // Mouse and keyboard navigation explained at // http://sweethome3d.cvs.sf.net/viewvc/sweethom...elp/en/editing3DView.html // You may also switch between aerial view and virtual visit with the space bar // For browser compatibility, see http://caniuse.com/webgl viewHome("viewerCanvas", // Id of the canvas homeUrl, // URL or relative URL of the home to display onerror, // Callback called in case of error onprogression, // Callback called while loading {roundsPerMinute: 0, // Rotation speed of the animation launched once home is loaded in rounds per minute, no animation if missing or equal to 0 navigationPanel: "none", // Displayed navigation arrows, "none" or "default" for default one or an HTML string containing elements with data-simulated-key // attribute set "UP", "DOWN", "LEFT", "RIGHT"... to replace the default navigation panel, "none" if missing aerialViewButtonId: "aerialView", // Id of the aerial view radio button, radio buttons hidden if missing virtualVisitButtonId: "virtualVisit", // Id of the aerial view radio button, radio buttons hidden if missing levelsAndCamerasListId: "levelsAndCameras" // Id of the levels select component, hidden if missing /*, selectableLevels: ["Level 0", "Level 1"] */ // List of displayed levels, all viewable levels if missing }); </script>
Joined: Jul 14, 2011
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Re: Export to HTML5 plug-in
Hi Emmanuel, community,
First: A big thanks to Emmanual for this splendid piece of software! I'm really happy about this opportunity to (easily and free) visualize my thoughts on a home makover.. :-)
My question is: Can anyone help me, or is there any manual to access the js? I'm trying to use/access the 'viewHome' within Chrome console, to play around with camera's and layers (and use this to have some preset buttons, in future). I'm a little capable of understanding javascript, when I use: console.log(homeUrl); --> I see the name of my home (as set earlier in the HTML generated)
But how can I access 'viewHome' to have the 'getHome()' returned (by HomePreviewComponent, of course...)
France
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Re: Export to HTML5 plug-in
The JavaScript code of the viewer releases available in the https://sourceforge.net/projects/sweethome3d/files/SweetHome3D-viewer/ folder is minified, so hardly readable and modifiable. The readable source code is available in the sibling folder https://sourceforge.net/projects/sweethome3d/files/SweetHome3DJS-source/ If you want to modify it, be sure to read the README.TXT file included in the source code to install the required tools. The default Ant target of the project will generate a new version with updated minified code.
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Emmanuel Puybaret, Sweet Home 3D creator
United States
Joined: Aug 31, 2019
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Re: Export to HTML5 plug-in
Would you mind making a video tutorial on this? I have the HTML5 plug-in and I am able to get the zipped folder onto my desktop. But I really don't know what to do with it from there. Thank you!
France
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Re: Export to HTML5 plug-in
Thanks for the suggestion, but I’m not sure what the video should speak about or if it wouldn’t be too long and boring, because it should explain how to view the export locally with options for various browsers (which regularly change security options), and it depends where you want to host it online. If you don’t know what to do with the result of this plugin, maybe you should rather test the Exported homes manager which provides the same thing with you file available on sweethome3d.com at the end.
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Emmanuel Puybaret, Sweet Home 3D creator