Joined: May 28, 2015
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Comparative global illumination
By default, Sweet Home 3D uses global illumination "ambient occlusion".
Indirect light reflected by objects can be simulated by setting global illumination to "path". The rendering will be longer.
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EnkoNyito
USA
Joined: Oct 6, 2015
Post Count: 199
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Re: Comparative global illumination
Thanks. I have that plugin installed. I know what you're talking about now. Must have been a senior moment that it didn't dawn on me.
---------------------------------------- Hawk
Netherlands
Joined: Sep 26, 2009
Post Count: 4002
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Re: Comparative global illumination
Recently, I upgraded my PC, so it's much faster now. Therefore I decided to play around with this photo plug-in. Unfortunately, I can't figure out how it works.
Am I correct in thinking that this plug-in has effect only when making a render in Q4?
Hans
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Hans
Joined: May 28, 2015
Post Count: 607
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Re: Comparative global illumination
Hans, Hawk,
Version 1.2 of the plug-in incorporates some additional information like an illustration quality levels and a small parameters definition.
Hans:
Am I correct in thinking that this plug-in has effect only when making a render in Q4?
Hawk:
I believe it works in Q3 and Q4.
It is used as a SweetHome3D.l4j.ini file, a Linux launch script or Jar command lines to change the photo renderer properties at the two best quality levels (Low/Q3 and High/Q4).
India
Joined: Jan 12, 2015
Post Count: 62
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Re: Comparative global illumination
Hi Enkonyito,
I have downloaded the plugin 1.3 and using the portable version of SH3D 5.1. But am not able to select the filters and Sampler Algorithm. Neither the option Create photo with advanced render properties is working. Can you please help me and guide me how to use the plugin. I am doing a large scale project for my client.