The problem does not occure if i render the scene, but i need to show some scenes of the project in SH3D and do not have the time to render every scene in a high resolution because it takes between 30-60 minutes per image (i've already increased SH3D's RAM to 8GB)
France
Joined: Nov 7, 2005
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Re: How to get rid of white stripes in floor textures on big areas
If you use Sweet Home 3D under Mac OS X, please try the Java Web Start version after installing Java 8.
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Emmanuel Puybaret, Sweet Home 3D creator
Joined: Jun 23, 2015
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Re: How to get rid of white stripes in floor textures on big areas
Can you share the file and texture? That way, we can try to reproduce this behaviour.
H
sadly i'm not allowed to share this file because of intern data. But it was the standard grass texture, which comes with SH3D, even though the texture worked in the upper part of the screenshot
France
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Re: How to get rid of white stripes in floor textures on big areas
Actually when you're quite far away, you see stripes because the 3D rendering engine has problem to choose whether it should display the ground or the grass of the rooms drawn on the ground. To avoid this problem, I programmed an algorithm that cuts out the rooms in the ground to display only the rooms at that place. Unfortunately, this part of the program is sometimes buggy under Mac OS X with Java 6 but not with Java 7/8. As I'll probably deliver Sweet Home 3D with Java 8 under Mac OS X in a coming version, this might still happen only for the users under Mac OS X 10.6 and previous versions. Moving the rooms points might sometimes fix the issue though.
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Emmanuel Puybaret, Sweet Home 3D creator
Joined: Jun 23, 2015
Post Count: 9
Status:
Offline
Re: How to get rid of white stripes in floor textures on big areas
Actually when you're quite far away, you see stripes because the 3D rendering engine has problem to choose whether it should display the ground or the grass of the rooms drawn on the ground. To avoid this problem, I programmed an algorithm that cuts out the rooms in the ground to display only the rooms at that place. Unfortunately, this part of the program is sometimes buggy under Mac OS X with Java 6 but not with Java 7/8. As I'll probably deliver Sweet Home 3D with Java 8 under Mac OS X in a coming version, this might still happen only for the users under Mac OS X 10.6 and previous versions. Moving the rooms points might sometimes fix the issue though.
okay, thank you :)
FYI: i was running SH3D on Mac OS X 10.10.3 when the error occured