USA
Joined: Mar 25, 2015
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Re: Sweet Home 3D 5.0
Hans -
Hmmm... Interesting. The box actually is the blutint box, only with a partially transparent PNG mapped as a texture. I went with the PNg because in the instance where I discovered the glitch, I was using an actual image and not just a color field. There are several times I'd like to have used something similar, from 'cells' in a glass brick to a color-shift transient in imitation of an LED wall-washer. I went to a simple color field to simplify things for the demo.
You're right, though: The success of the blutint is interesting. I'm about to head to the other side of the country to help my mother (at 92) recuperate from a broken leg, but once I get settled in, I'll starting picking at it.
France
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Re: Sweet Home 3D 5.0
The Beta 17 brings updated Chinese translations, as well as Bulgarian, Brazilian Portuguese, Vietnamese updates. It also includes Dutch version without the need of a sh3l plugin (you'll have to remove Dutch-4.6.sh3l file to view the translation of version 5).
In the font selection dropdown for text elements, please create an additional entry to set the font to the PROGRAM default font.
redhawk07, I guess you mean the font set in preferences, so that would be rather Preferences default font. Nice idea, but sorry that would require to be translated and I won't run a new translation cycle just for this.
Mazoola, I didn't succeed to reproduce your issue about furniture selection. If ever you find an other way to reproduce it, I would be pleased to test again. Hope it's not really annoying. About your rendering problem, it recalls me an old issue on textures transparency (too bad the images are gone in the linked message). Unfortunately, I fear it would be very hard for me to fix because I'm not the author of the rendering engine (even if I used to fix a few bugs in it). Good luck with your mum! All my best wishes for her recovery.
OKH, the levels tab contextual menu you proposed is a nice idea, but the levels tab are not visible at start. So there would be a need to split the plan contextual menu as soon as a level is added. Not very easy to handle, but I keep the idea in mind.
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Emmanuel Puybaret, Sweet Home 3D creator
France
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Re: Sweet Home 3D 5.0
It's probably the character "²" that is missing in the font you chose.
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Emmanuel Puybaret, Sweet Home 3D creator
France
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Re: Sweet Home 3D 5.0
I wanted to release Sweet Home 3D 5.0 tonight, but can't tag the version in the source code and can't upload installers on SourceForge.net because most of their services have been down for almost one day! That's why I prefer to host the released files on sweethome3d.com for the moment. You can download them with the following links: [Removed old links, go to https://sourceforge.net/projects/sweethome3d/files/SweetHome3D/SweetHome3D-5.0/ to download the files]
Once SourceForge.net will be repaired, I'll upload these files there and will make the release more official on sweethome3d.com. Thanks for your patience...
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Emmanuel Puybaret, Sweet Home 3D creator
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[Edit 1 times,
last edit by Puybaret at Aug 10, 2022, 11:48:28 AM]
Released files will be copied at SourceForge.net, once their service will be back.
Note that the files I released two days ago were updated under the same name at 19:23 CEST on July 19, to fix a bug I found on the visibility of doors and windows in layers lower than the one they belong to. Sorry for any inconvenience redownload may cause.
Thanks for your tests and your great support!
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Emmanuel Puybaret, Sweet Home 3D creator