France
Joined: Nov 7, 2005
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Re: Sweet Home 3D 5.0
Tonight, the Beta 8 brings the ability to draw free polylines, with various line options. As the new Plan > Create polylines menu item will sum up how to use it, I let you discover this new feature by yourself. If you want to perform a quick test, you can also download the file attached to this email.
Hope you'll like it!
---------------------------------------- PolylinesTest.sh3d
(3436 bytes)
(Download count: 841)
(Some examples of polylines)
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Emmanuel Puybaret, Sweet Home 3D creator
Joined: May 12, 2013
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Re: Sweet Home 3D 5.0
You've been busy Cannot wait to try polylines and text. Congrats. Go rest - it is - according to sun simulation - the longest day of the year in the northern hemisphere. ok
India
Joined: Jan 12, 2015
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Re: Sweet Home 3D 5.0
Very Good. I also second YGYL for his second point regarding the visibility of the polyline in 3D also. It will then almost solve my problem of drawing game line marking of various sports fields and courts like Basketball, Tennis, Football, Soccer etc. I feel it will not be very difficult for you Puybaret. Thanks in advance.
France
Joined: Nov 7, 2005
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Re: Sweet Home 3D 5.0
Thanks for your feedback. Sorry, I don't think I'll add 3D support for polylines in the coming version. It's not so easy and there are workarounds.
I just released the Beta 9 to fix an annoying bug that prevented to select polylines which belong to the default level, once you add a level in the home (there was no problem is the home to which you added polylines had already some levels). Hope nobody encountered this issue! It fixes also the issue in 3D texts displaying an italic font reported by SnakeGB.
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Emmanuel Puybaret, Sweet Home 3D creator
Joined: Apr 13, 2015
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Re: Sweet Home 3D 5.0
Grat work Puybaret!
I noticed a bug: when you have multiple levels and areal view and "select all levels" the 3D view will not zoom to currently selected level, but keeps zoom to upper level. in 4.x this worked correctly
France
Joined: Nov 7, 2005
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Re: Sweet Home 3D 5.0
The Beta 10 improves font rendering in the 3D view. Now the size of the generated texture image is always between 256² and 512² pixels, so if the text size is small, its texture image will be still not too small in the 3D view, and if the text is very long, the width and height of its texture image will be computed in a way their product is at worse 512² (which already requires 1 MB in memory!). In the previous version, the quality deteriorated quickly with the length of the text because the longest size (width or height) was never larger than 512 pixels. A text with ↑ ∼ ∠ ♣ symbols was correctly displayed in the plan and the 3D view on my side. I guess your issue as well as the one with Symbol characters might depend on the font you use and the system. Just for the fun, I tried to render this small text with the photo creation tool.
SnakeGB, I hope the two issues you reported on 3D texts will work better now (I noticed that from far away, letters like g, p, q... with a drawing below text baseline may still generate a small artifact at the top of the 3D text, but I'm not sure I can still improve it).
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Emmanuel Puybaret, Sweet Home 3D creator
Which again means, lots of information like arrows can now be displayed in the 3D window just using (larger font) text: → --› ---> Pretty nice and may even cover most needs (mine, anyway). With the right font, wall symbols get even better. Nice.
However, a tool-tip with angle and distance on the dimensions tool, maybe even also angle relative to North, would be even better for actual construction, though. Especially as the number on the dimension line now is often out of the screen when positioning exactly. But maybe that is just me having spent too much time with maps