Joined: May 12, 2013
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Re: Sweet Home 3D 5.0
two levels same elevation - which both have textured/coloured floors, it seems the 'lower' texture shines through in the 2D plan and takes precedence in the 3D plan (if added later).
In the layer logic, it's not intented and should be fixed in Beta 7
In the 3D pane, the 'upper' texture now covers the lower. In the 2D pane, there is still a bleed-through of textures from two rooms on different levels, same elevation, which I don't mind. But what could be slightly confusing, is that when the 'upper' level is active, it is still possible to edit the geometry of the rooms on both same-elevation levels. Probably not a big problem in practice. But if a separate 'layer' is kept for dimensions, including a 'room' for the entire building, there may confusion if someone thinks they are editing the rooms on the 'layer' above (but manage to move points for the room for the entire building).
I have been cutting and pasting like crazy, styles, groups. Everything works perfectly as far as I can tell. I see that if an object from one level is copied to a group on another level, the level is kept. I.e. the object is not moved. This is probably the way it should be. However, it also means that it is possible to have the group on one level, and all the group elements on another level. So the group could be on a hidden level, disappear from the 2D pane and the furniture list, but the elements still be visible in the 3D view. Not sure it matters, but cross-level groups is a bit dangerous (but then, I learnt early to avoid that in order not to confuse myself).
As usual, your attention to detail is greatly appreciated. Will keep trying to find stuff (probably increasing confusion instead of helping, professional problem I guess). So bottom line is that, honestly, there is nothing in Beta 7 so far that I cannot live with. In fact, I edit my serious projects in the beta versions without worry. All in all - v 5.0 is really looking good, very nice improvements.
France
Joined: Nov 7, 2005
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Re: Sweet Home 3D 5.0
Tonight, the Beta 8 brings the ability to draw free polylines, with various line options. As the new Plan > Create polylines menu item will sum up how to use it, I let you discover this new feature by yourself. If you want to perform a quick test, you can also download the file attached to this email.
Hope you'll like it!
---------------------------------------- PolylinesTest.sh3d
(3436 bytes)
(Download count: 844)
(Some examples of polylines)
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Emmanuel Puybaret, Sweet Home 3D creator
Joined: May 12, 2013
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Re: Sweet Home 3D 5.0
You've been busy Cannot wait to try polylines and text. Congrats. Go rest - it is - according to sun simulation - the longest day of the year in the northern hemisphere. ok
India
Joined: Jan 12, 2015
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Re: Sweet Home 3D 5.0
Very Good. I also second YGYL for his second point regarding the visibility of the polyline in 3D also. It will then almost solve my problem of drawing game line marking of various sports fields and courts like Basketball, Tennis, Football, Soccer etc. I feel it will not be very difficult for you Puybaret. Thanks in advance.
France
Joined: Nov 7, 2005
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Re: Sweet Home 3D 5.0
Thanks for your feedback. Sorry, I don't think I'll add 3D support for polylines in the coming version. It's not so easy and there are workarounds.
I just released the Beta 9 to fix an annoying bug that prevented to select polylines which belong to the default level, once you add a level in the home (there was no problem is the home to which you added polylines had already some levels). Hope nobody encountered this issue! It fixes also the issue in 3D texts displaying an italic font reported by SnakeGB.
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Emmanuel Puybaret, Sweet Home 3D creator
Joined: Apr 13, 2015
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Re: Sweet Home 3D 5.0
Grat work Puybaret!
I noticed a bug: when you have multiple levels and areal view and "select all levels" the 3D view will not zoom to currently selected level, but keeps zoom to upper level. in 4.x this worked correctly