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hansmex
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Re: Sweet Home 3D 5.0

Emmanuel,

Congratulations with v5.0b and thank you very much for your continued efforts to make a great program even greater.

I did a few rapid test under Kubuntu 14.04 64-bits.

Add text, edit text, text in Preferences
These all work just as expected. Great addition.

Add point to room
After thinking what this could mean, I guessed I had to draw a room and see what happens. And indeed, it adds an extra point/corner to a room at the cursor coordinates.
Maybe a few extra words of explanation would be nice.
In combination with the AdvancedEdit plug-in this is VERY nice. Could that plug-in be integrated in the main program?

Modify groups
After nesting a few items 5 or 6 groups deep, I was able to succesfully edit each item.

Edition > Paste
Probably this is franglais?
I can't figure out how this works. Sorry for being stupid.

I didn't test the other new features.

Hans
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Hans

new website - under constuction
hansdirkse.info
[May 7, 2015, 4:35:06 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 5.0

Thanks for your feedback smile

Could that plug-in be integrated in the main program?
It's not what I plan at the moment.

Edition > Paste
Probably this is franglais?
No, I don't think so biggrin
It lets you copy the color/texture of a given copied object on others selected objects of the same kind without displaying again their modification dialog. It can be also used to keep in memory the color/texture of a room for example, when the quickest way to recompute a room is to delete it then recreate it with a double-click. Note that you can copy the style of a room only on rooms, copy the style of a wall only on walls,... and there should be only one object in the clipboard to enable this new menu item.
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Emmanuel Puybaret, Sweet Home 3D creator
[May 7, 2015, 6:47:25 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
YGYL
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applause Re: Sweet Home 3D 5.0

Thank you very much


1.fonts in 3D display too Fuzzy,Especially when a large text size.


2.Background coordinates plus or minus is wrong .
[May 11, 2015, 2:00:56 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
YGYL
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Re: Sweet Home 3D 5.0

Original Picture
1. http://postimg.org/image/8w1kisy0f/
2.http://postimg.org/image/jjngbjjxr/
[May 11, 2015, 2:05:47 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 5.0

YGYL, thanks for your tests smile

1.fonts in 3D display too Fuzzy,Especially when a large text size.
The text is managed in 3D with a texture image that contains the text and is 512 pixels wide at max. I could use a larger size but fear loss of performance...
But if needed this trick is still working.

2.Background coordinates plus or minus is wrong .
No, it's correct. X and Y are the coordinates of the origin of the plan in the image, not the coordinates of the top left point of the image in the plan. If the Chinese translation of the wizard isn't correct, feel free to propose a better one.
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Emmanuel Puybaret, Sweet Home 3D creator
[May 11, 2015, 4:29:04 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
YGYL
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smile Re: Sweet Home 3D 5.0

"此处定义图像的坐标原点" Should be replaced "此处定义户型的坐标原点所处在本图片的位置"
[May 12, 2015, 12:48:58 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 5.0

Still to come across problems with the new features. So far everything works as expected (or better...)

Just wondering, will you include Add points to room to the Plan top menu? I see reasons not to. But if not, I get this feeling that future use of SH3D will rely more and more on the right-click context menus. Which I guess is good. But maybe the context menus should be emphasised more strongly in FAQ/tutorials. Maybe even the download version should move in the direction of the online version, with no (or optional) top menu (with some more toolbar buttons, of course)... ok
[May 13, 2015, 11:40:56 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
YGYL
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Re: Sweet Home 3D 5.0

Now,with Add point to room Function. I recommend Added a new feature to hollow room.
because create room is very important, The simplest way to establish basic parts.but the existing feature is too cumbersome.Not directly hollow.

I recommend 3 shortcut keys. add points,del point,hollow point.
When the hollow-point in the room range, when the hollow room!


Original Picture
[May 18, 2015, 2:42:23 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 5.0

will you include Add points to room to the Plan top menu?
No, because it would require to introduce a new kind of selection that would let the user select a point in the plan without losing the current selected room.

I get this feeling that future use of SH3D will rely more and more on the right-click context menus.
This is the main reason why these new Add point to room and Delete point from room menu items didn't appear yet. A good user interface should make available all the possible actions in the main menu, but as said previously, it's almost impossible for these items as well as the Select object / Toggle selection menu to appear elsewhere than the contextual menu, because they need a point.
You may like contextual menus, but keep in mind that many users are not used to it (mainly Mac OS X users), and those people might completely ignore that these features are available.

Maybe even the download version should move in the direction of the online version, with no (or optional) top menu (with some more toolbar buttons, of course)
The Online version doesn't come with a menu bar because it's not common to have one in such a part of a web page. But the more I think about it, the more I want to add an option in the Online preferences that will let the user show this menu bar (after all, Java makes it possible easily).
Keep in mind that the menu can be seen like a mini user's guide that people explore to learn how to use a software. wink

YGYL, thanks for your suggestion about "hollow point" but I have no idea about what you mean! sad
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Emmanuel Puybaret, Sweet Home 3D creator
[May 19, 2015, 8:07:05 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 5.0

Still no problems with 5beta. Points taken.
..it's almost impossible for these items as well as the Select object / Toggle selection menu to appear elsewhere than the contextual menu, because they need a point.
Quite, and I like the logic of your approach. Still, life also moves on, it is not that long ago that the Unix/X interface was designed for three mouse buttons, Win for two, and Mac for one. While many users may not be used to context menus, they work so well and are so easy to use in SH3D that I think many users would find exploring them worth while.

And this little rant, I suppose, is just a sign that I really cannot find anything to complain about in 5 beta smile

OK
[May 19, 2015, 2:17:08 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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