USA
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Re: Sweet Home 3D 5.0
Baseboards: Much appreciated. I'm very happy not to be hand-positioning baseboard and corner mouldings; I'm hoping it will also reduce somewhat the throw-weight of my plans and the frequency with which my attempts to render crap out. I have a thing against rectangular baseboards in real life, but they look decent enough in the renders. I'd say 80% for appearance (as compared with, um, more molded moulding) and 500% for ease of use -- so a definite win.
However, they don't seem to work correctly with all doors, yet. Treating them as small walls means door depths have to be increased by the depth of the baseboard, which in some cases results in an unnaturally deep door frame protruding from the wall. I haven't tried creating a wall with baseboard and then adding a door, so I'm not sure if the door defaults to (width of wall + width of baseboard(s)), but when adding them to an existing room, I had to hand-tweak every door.
In addition, I couldn't get them to work at all with two doors. One was a slightly unusual import from 3DWarehouse: One of the Kolbe models, it's only framed on one side of the model, which may have confused sh3d's automated SVG knock-out creation. The other was sh3d's standard 'door frame' model, which I could never get to knock out the baseboard.
This probably screws up and/or unnecessarily complicates your 'small wall' model, but my preference would be to treat baseboards as having no depth when calculating door or window cut-through. That is, if (depth of door >= wall thickness) then do not display baseboard.
(I'm also fond of leaving the stub end of walls sticking out. At the moment, these aren't baseboarded automatically, but to do so manually is a trivial fix.)
Do you use so many big textures?
I find I'm using them more and more frequently as I try for more photo-realistic renders. Obviously, it's not that huge a hassle to confirm I do want to use an unadvisedly large texture image -- but on the other hand, I can't imagine ever doing so by mistake, so it would be nice to be able to disable this check.
I'll double-check the two issues I reported with modifying items within a group and see if I can reproduce them with the second beta.
France
Joined: Nov 7, 2005
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Re: Sweet Home 3D 5.0
Mazzola, thanks for your feedback. I tried again with thin walls and thick walls, and each time the baseboard was correctly cut as expected, whether the wall contains one or more doors with a protruding frame or not.
Treating them as small walls means door depths have to be increased by the depth of the baseboard, which in some cases results in an unnaturally deep door frame protruding from the wall.
No, you shouldn't have to increase the depth of doors and windows. That's one of the reasons why I wrote "baseboards are computed more or less as small walls". Please, describe or send me a case where it didn't work.
I have a thing against rectangular baseboards in real life
I didn't try but maybe, using "baked" texture images that would simulate a shape could make the trick in some cases.
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Emmanuel Puybaret, Sweet Home 3D creator
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Re: Sweet Home 3D 5.0
You can add a baseboard along straight or round walls, choose their height, their thickness, their color/texture or use the same one as the color/texture used for their wall side
Brilliant. Tried with numerous openings, and so far, no glitches.
But I also laugh. I like rectangular skirting boards (aka baseboards, skirting, mopboard) in real life. In a house with ever so many corners I am fed up measuring angles and missing by a mm. Rectangular baseboards fit nicely with no angled corners, can be fixed with a bit of acrylic paste, and tops can be rounded with everyday power-tools. And no, I am way too much of an amateur to have a go at baseboards with strange angles, never mind on arced walls. In real life that is...
As to whether doors need to be adjusted, I suppose if you attribute doorOrWindowWallThickness# doorOrWindowWallDistance# to create a doorframe, the door must be adjusted for thicker or thinner walls if you want to match the baseboard (or vice versa). But that, I guess, would be a different problem - the one apparent in the problem of the open door - one of object scaling when inserted in much thicker or thinner walls.
So, while I see the point with nicely sculptured baseboards, I still think this is a really cool feature. It also opens for two coloured walls and wainscoting. With some clever use of textures the effect of a more elaborate skirting board can be created.
And - with no problems as far as I can tell. Very, very nice.
India
Joined: Jan 12, 2015
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Re: Sweet Home 3D 5.0
Everything is working fine in this version 5.0. But when are you planning to launch the downloadable version 5.0 of SH3D. Waiting for the same eagerly.
France
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Re: Sweet Home 3D 5.0
Maz, your bug is really strange. I can't reproduce it and I can't see any reason why older files should behave differently. Please, send me a small file that will help me to reproduce and fix this bug.
Santanu, don't expect the final version 5.0 before weeks. I didn't finish to program the features I want to add, and from past experience, the translation period generally requires at least 2 weeks.
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Emmanuel Puybaret, Sweet Home 3D creator
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Re: Sweet Home 3D 5.0
OPENING PROBLEMS
Doors open outwards have a problem
Maybe I do not get the point, but now I have tried with numerous doors and windows. Catalogue ones and different models where I specified the door properties (sash, svg, etc). As far as I can tell, the baseboards work perfectly. Never seen the phenomenon mentioned. Could there be something with the models?
BASEBOARD DIMENSIONS It seems baseboards are limited to 2 cm thickness, but can be very high (?). If so, I am curious as to the reason. The feature is great and I am planning on using it for panels on the low part of the wall (wainscoting). But it could be equally useful for exterior walls where lowest part of the wall is thicker than the rest: a high, thick foundation.
Either way, a thick wainscot panelling or foundation could be more than 2cm thick. Not crucial as there are ever so many workarounds, but in general the 2 cm limit seems a bit odd.
Netherlands
Joined: Sep 26, 2009
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Re: Sweet Home 3D 5.0
I also wondered about the two centimetres, but when you allow for thicker baseboards, you also need an additional option to colour or texture the top of them. Personally, I would love to see both added as extra features.
Hans
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Hans