Spain
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Re: Sweet Home 3D 5.0
Do you mean to be able of create a room which you can manage and from which you can get info like the area, while it remains invisible (white) in the plan instead grey?
I speak of the plan only because in the 3D view you can simply uncheck the "show floor" and "show ceiling" checkboxes, but certainly it cannot be "hidden" in the plan.
---------------------------------------- If a long walk every day were healthy, mailmen would be immortal.
Netherlands
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Re: Sweet Home 3D 5.0
I think what is meant is a "room" that surrounds an empty space.
Example 1: You have a house, and you want to add a green surface around the house to simulate a grass patch. You would then need something as in the example. I draw something like that quite often for basic landscaping of gardens, garden paths, etc. Example 2: You have a house with a patio. The patio is covered with tiles/paving, but in the centre there is a grass/garden patch.
France
Joined: Nov 7, 2005
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Re: Sweet Home 3D 5.0
The Beta 2 brings... baseboards The room modification pane and wall modification pane were modified to let you select the baseboard you want on the walls around a room, or on each side of a wall.
You can add a baseboard along straight or round walls, choose their height, their thickness, their color/texture or use the same one as the color/texture used for their wall side. Baseboards are cut by doors and windows that intersect the wall along which they are set (actually, baseboards are computed more or less as small walls in the 3D view). Their profile can be only rectangular. Objects with no elevation are magnetized along baseboards sides instead of walls sides when they are moved around. As soon as their elevation is greater than zero, they will be magnetized along walls sides without taking into account its baseboards. Baseboards are not drawn in the plan. If ever you think they should be drawn, please give your advice about how they should be represented and why. Maybe I'll change my mind... One last thing, you can also use baseboard to cover a part of the wall with an other color or texture if you set a big height. That should make it easier to add tiles on top of kitchen cabinets or around a bath.
The warning about large textures works fine. Now can I have a 'preferences' option to disable it? :)
Do you use so many big textures?
The 'modify object in group' function [...] isn't quite ready for prime-time, I fear. I've found two problems: First if you expand a group and select one of its components, you can't always move from object to object correctly. That is, using up- or down-arrow from one item to the next doesn't work;
I paid attention to reprogram up dans down arrow keys to be able to select groups and items in groups, and then select items in previous or following groups, but you seem to have found a case I forgot. Could you test this feature again and detail how to reproduce the issue you encountered?
it appears actions taken against one item within a group may sometimes be applied to all.
I remember I experienced this behavior at a moment, but thought I fixed it correctly. Please, detail steps by steps how to reproduce this issue with a small example using the current beta.
When would the downloadable version of SH3D 5.0 launched?
I generally don't release installers for beta versions. If you're a programmer, you can download the source code from CVS and build one yourself.
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Emmanuel Puybaret, Sweet Home 3D creator
USA
Joined: Mar 25, 2015
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Re: Sweet Home 3D 5.0
Baseboards: Much appreciated. I'm very happy not to be hand-positioning baseboard and corner mouldings; I'm hoping it will also reduce somewhat the throw-weight of my plans and the frequency with which my attempts to render crap out. I have a thing against rectangular baseboards in real life, but they look decent enough in the renders. I'd say 80% for appearance (as compared with, um, more molded moulding) and 500% for ease of use -- so a definite win.
However, they don't seem to work correctly with all doors, yet. Treating them as small walls means door depths have to be increased by the depth of the baseboard, which in some cases results in an unnaturally deep door frame protruding from the wall. I haven't tried creating a wall with baseboard and then adding a door, so I'm not sure if the door defaults to (width of wall + width of baseboard(s)), but when adding them to an existing room, I had to hand-tweak every door.
In addition, I couldn't get them to work at all with two doors. One was a slightly unusual import from 3DWarehouse: One of the Kolbe models, it's only framed on one side of the model, which may have confused sh3d's automated SVG knock-out creation. The other was sh3d's standard 'door frame' model, which I could never get to knock out the baseboard.
This probably screws up and/or unnecessarily complicates your 'small wall' model, but my preference would be to treat baseboards as having no depth when calculating door or window cut-through. That is, if (depth of door >= wall thickness) then do not display baseboard.
(I'm also fond of leaving the stub end of walls sticking out. At the moment, these aren't baseboarded automatically, but to do so manually is a trivial fix.)
Do you use so many big textures?
I find I'm using them more and more frequently as I try for more photo-realistic renders. Obviously, it's not that huge a hassle to confirm I do want to use an unadvisedly large texture image -- but on the other hand, I can't imagine ever doing so by mistake, so it would be nice to be able to disable this check.
I'll double-check the two issues I reported with modifying items within a group and see if I can reproduce them with the second beta.
France
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Re: Sweet Home 3D 5.0
Mazzola, thanks for your feedback. I tried again with thin walls and thick walls, and each time the baseboard was correctly cut as expected, whether the wall contains one or more doors with a protruding frame or not.
Treating them as small walls means door depths have to be increased by the depth of the baseboard, which in some cases results in an unnaturally deep door frame protruding from the wall.
No, you shouldn't have to increase the depth of doors and windows. That's one of the reasons why I wrote "baseboards are computed more or less as small walls". Please, describe or send me a case where it didn't work.
I have a thing against rectangular baseboards in real life
I didn't try but maybe, using "baked" texture images that would simulate a shape could make the trick in some cases.
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Emmanuel Puybaret, Sweet Home 3D creator
Joined: May 12, 2013
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Re: Sweet Home 3D 5.0
You can add a baseboard along straight or round walls, choose their height, their thickness, their color/texture or use the same one as the color/texture used for their wall side
Brilliant. Tried with numerous openings, and so far, no glitches.
But I also laugh. I like rectangular skirting boards (aka baseboards, skirting, mopboard) in real life. In a house with ever so many corners I am fed up measuring angles and missing by a mm. Rectangular baseboards fit nicely with no angled corners, can be fixed with a bit of acrylic paste, and tops can be rounded with everyday power-tools. And no, I am way too much of an amateur to have a go at baseboards with strange angles, never mind on arced walls. In real life that is...
As to whether doors need to be adjusted, I suppose if you attribute doorOrWindowWallThickness# doorOrWindowWallDistance# to create a doorframe, the door must be adjusted for thicker or thinner walls if you want to match the baseboard (or vice versa). But that, I guess, would be a different problem - the one apparent in the problem of the open door - one of object scaling when inserted in much thicker or thinner walls.
So, while I see the point with nicely sculptured baseboards, I still think this is a really cool feature. It also opens for two coloured walls and wainscoting. With some clever use of textures the effect of a more elaborate skirting board can be created.
And - with no problems as far as I can tell. Very, very nice.
India
Joined: Jan 12, 2015
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Re: Sweet Home 3D 5.0
Everything is working fine in this version 5.0. But when are you planning to launch the downloadable version 5.0 of SH3D. Waiting for the same eagerly.