France
Joined: Nov 7, 2005
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Re: Ceiling Anomily
As your point of view seems to be almost as high as the ceiling itself, I wouldn't be astonished that a part of the ceiling is out of the frustum, in which case it is partially ignored. Go down a little and this should work better.
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Emmanuel Puybaret, Sweet Home 3D creator
France
Joined: Nov 7, 2005
Post Count: 9430
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Re: Ceiling Anomily
It could be also that the ceiling couldn't be computed correctly because you used small walls in the room. The elevation of each point of a room is equal to the height of the closest wall end. To change this computation, try to move room points away from these small walls or draw a room point by point, taking care to click at places closer to the high walls ends.
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Emmanuel Puybaret, Sweet Home 3D creator
Joined: May 12, 2013
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Re: Ceiling Anomily
Looks to me as if there may be split walls / low walls that sometimes creates triangular ceilings attached to the floor. Although the ceiling works nicely most of the time, there are cases where ceilings are better disabled.
So if the rooms are as square as they appear with wall same height, you may want to look for 'rogue walls' or mismatches between rooms and walls (create new rooms by double-clicking with the room tool inside _enclosed_ walls).
Or just disable ceilings (and create a new level with a floor on top, if you wish).
E.g. on a top level with sloped ceilings and different height walls, ceilings are usually better avoided (the logic of which floor areas and which walls should connect to the ceilings is not always obvious).