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Re: Sweet Home 3D 4.5
Sorry YGYL, if it happens, there are very very little chances that it will be in the next version.
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Emmanuel Puybaret, Sweet Home 3D creator
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Re: Sweet Home 3D 4.5
Hello Emmanuel sir, I have little idea that if you are able to convert .3ds to obj and vice versa then using .3ds format is used when compress and save if choose it will compress the file more. wish to see the features like, add sub category in furniture library, category in texture library, profile switching, built-in hdr files for rendering and more. Thanks, and welcome all new updates.
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Re: Sweet Home 3D 4.5
Also, I think we can add a function, after the texture color processing (changing the texture color) By adjusting the tone parameters, so that a texture into multiple textures can save a lot of space. Increased freedom ☆>★ >★ >★ >★ >★
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Re: Sweet Home 3D 4.5
YGYL, this thread is dedicated to Sweet Home 3D 4.5 tests. If you want to submit features requests, please create tickets at http://sourceforge.net/p/sweethome3d/feature-requests/ after ensuring that nobody submitted similar requests.
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Emmanuel Puybaret, Sweet Home 3D creator
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Re: Sweet Home 3D 4.5
Today, the Beta 6 brings better computation of smooth normals in 3DS files. I guess the new 3DS loader should work correctly now.
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Emmanuel Puybaret, Sweet Home 3D creator
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Re: Sweet Home 3D 4.5
Hello Emmanuel Sir, If you are looking for a crashed 3ds file here is the one. This file is exported from sh3d and then it is converted to 3ds using meshlab. Now this 3ds is failed to import in SH3D v4.3, v4.4, v4.5b6. [PS: updated link].
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[Edit 1 times,
last edit by sree.arun.kr at Sep 16, 2014, 7:03:53 PM]
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Re: Sweet Home 3D 4.5
It would be nice to report to meshlab that the converted 3DS file is buggy (hope this is not the case for every 3DS file!). Around the end of the file, after the first (and only one) chunk 0xB020, data becomes inconsistent. I could change the 3DS loader to accept the part of the file that is valid and ignore the buggy remaining part, but I prefer refuse files that are too much wrong.
Thanks for your test
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Emmanuel Puybaret, Sweet Home 3D creator