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sree.arun.kr
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Re: Sweet Home 3D 4.4

You probably use the installer version 4.3...
Yes, I have installer version for 4.3. And you are right the gray bug lies in java 7/8. Yet I believed that my new JRE can over ride the java6 in SH3D. Is it possible to override the java6 -installer version with new JRE/JDK by configuring launch4j.ini or any other method ?. sad
As you seem to be able to modify the code, feel free to test it on your side.
I am confused that in which line and page consist of light creation.
I just want to turn Off sky light,Keep turned On IBL light and render. thinking
Sorry, I won't manage the moon...
Just asked because from 6.PM to 4.AM( 8.Hr) screen is black. laughing

The word 'Glow' taken from 3dsMax. If the script can produce light from Vertex/point then why it can't from mesh. thinking
It would be impossible (or much more complicate) to allow the user to import a .sh3f / .sh3t file that overwrites an existing one, without relaunching the program.
Wohoo. Its an unknown tip for me nice work. shhh applause

Can you make more sharper/high resolution images in 2D window(Top)like the 3d(bottom) does.?

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[Jun 11, 2014, 5:26:10 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 4.4

Is it possible to override the java6 -installer version with new JRE/JDK […] ?
Simply replace the content of the jre6 subfolder of Sweet Home 3D installation folder by the content of jre7 or jre8 folders found in C:\Program files\Java.

I am confused that in which line and page consist of light creation.
I just want to turn Off sky light,Keep turned On IBL light and render.
IBL is generated here and Sky light here.

Can you make more sharper/high resolution images in 2D window(Top)like the 3d(bottom) does.?
Sharper = higher resolution = more memory. It would be probably a good idea to add this in preferences. Be sure to post a feature request to avoid I forget it. Meanwhile you just have to set a value higher size than 128 for the canvas used to generate plan icons in PlanComponent class.
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Emmanuel Puybaret, Sweet Home 3D creator
[Jun 11, 2014, 1:48:28 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
sree.arun.kr
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Re: Sweet Home 3D 4.4

Works with sun and IBL is failed .I think I need to study more about java programming with concentration.
Sharper = higher resolution = more memory. It would be probably a good idea to add this in preferences. Be sure to post a feature request to avoid I forget it
As you said I added a feature request .
I would like to indicate some mistake that feels from my side. thinking
1. Currently In virtual mode Observer angle become "Zero" when he look south.I think its a mistake because currently in positive angle(like 47/+47) value observer looks sunset. In civil/survey field positive value means observer looks sun rising.?
2. In 3d window Left top corner buttons are misplaced that means Upper arrow act as zoom in button instead of camera upwards(3rd button from top/above zoom out) and thus the others too.Camera Left and Right rotation works fine).
3. Svg exported file not working correctly.In Inkscape imported furniture and walls are placed randomly ,in illustrator a warning popup says "Item imported improperly. Clipping will be lost on roundtrip to Tiny".
4. Canvas does not need a negative value area or limit at a particular location.

I don't get the changes you made and indicated at here
As the correction is a tradeoff that could alter the image quality of the 3D view (mainly on the borders of walls, furniture...), please check if it works for you.
and at here
Did you notice at least some improvements about the 3D view resizing?
can you picturize it.? sick
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[Jun 12, 2014, 9:48:25 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 4.4

sree.arun.kr, thanks for posting the feature request. smile
If you're sure to have found a bug in SVG export, please report a bug with a way to reproduce it, because it works on my side in Inkscape and browsers (but I don't have and won't buy Illustrator).

For your information, Sweet Home 3D 4.4 was released tonight. Thanks all for your tests and support.
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Emmanuel Puybaret, Sweet Home 3D creator
[Jun 12, 2014, 11:02:30 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 4.4

Sweet Home 3D 4.4 was released tonight.
Congratulations! ok
[Jun 13, 2014, 9:22:19 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
sree.arun.kr
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Re: Sweet Home 3D 4.4

Thanks for the dedication. hugs I am happy to contribute for this application in future also.Hope I will have your support too.
Thank you once again. angel
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[Jun 13, 2014, 3:56:13 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
pencilart
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Re: Sweet Home 3D 4.4

I am playing around with 4.4 and found the new stuff and I am loving it!
My favorite is being able to set a different texture for the furniture and the fact that you can set different textures for all the pieces of the furniture too! My models never looked so good!! Great job!

One thing I did notice on Windows 7: this feature does not seem to show up (or did I miss something?) I will look again when I'm on that computer later.
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Attachment ModifiedFurniture-SH3D.png (196909 bytes) (Download count: 9305) (Modified furniture. Yay!!)
ModifiedFurniture-SH3D.png
[Jun 13, 2014, 7:54:41 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
sree.arun.kr
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Re: Sweet Home 3D 4.4

As I mentioned in previous comment about self illumination or glow can be done in sunflow by using the following method.

%% light sources

light {
type meshlight
name "meshlight"
emit 1 1 1
radiance 16
samples 32
points 4
-1.79750967026 -6.22097349167 5.70054674149
-2.28231739998 -7.26064729691 4.06224298477
-4.09493303299 -6.41541051865 4.06224298477
-3.61012482643 -5.37573671341 5.70054721832
triangles 2
0 1 2
0 2 3
}

This script can produce a rectangular shape mesh become self illuminating or emitting light in the scene. I think as a java programmer, you can easily work more on about it. And I will try to find more resource. thinking d oh silly biggrin
(I don't know the code but still working on it.)
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[Jun 13, 2014, 8:53:47 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
sjimran
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Re: Sweet Home 3D 4.4

well working good...
[Jun 16, 2014, 10:03:23 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
pencilart
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Re: Sweet Home 3D 4.4

I figured out what my problem was:
it was being installed to "program files", whereas the previous version had been installed to the "(x86) program files" folder and it was not making the desktop start icon as it should have. Dunno why this was happening, but now I have it set right.
Works great!
[Jun 16, 2014, 6:54:41 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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