This is pretty basic geometry (no copyright on triangles and boxes) and some stretching and resizing will be necessary to achieve the desired effect - and normally the use of several SH3D levels. So far these models have covered most of needs so far, but please let me know if other elements could be of use.
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Re: Slope lot front to back
Yes, it can. But you may have to combine several triangles and boxes. Especially if you have a basement (a level below ground) it may take some work and clever use of triangles. ok
Yes, it can. But you may have to combine several triangles and boxes. Especially if you have a basement (a level below ground) it may take some work and clever use of triangles. ok
Thanks for feedback.
If is possible please describe in couple of steps what needs to be done.
I've tried to build tringle objects, but with no luck as the ground elevation is different in each tringle point.
Joined: May 12, 2013
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Re: Slope lot front to back
A couple of steps is perhaps optimistic - Will you have a basement? (If so you need the exact outline and placement of the building) - What are the dimensions of the sides? - What is the height of the middle?
Actually, there is a way of creating such terrain with SH3D.
Draw the terrain outline as thin walls with accurate wall heights that match the elevation of the terrain.
Double-click with room tool to create a room inside the walls.
Disable Display floor but check Display ceiling.
Select the room and Export selection to .obj format.
Import the .obj file and select Invert back and front faces in the second step (until you do, it seems invisible).
Disable magnetism and move the surface into position, add ground texture etc. etc.
This will work for relatively simple terrains, but has the disadvantage of being a permanent surface that does not cut automatically (so it will be visible in a basement). Also, be careful not to make the "room" too complicated as SH3D will reach a point where the ceilings cannot be calculated accurately - and then it will not work. But, of course, you can make several elements and join them if you are patient.
But if the terrain is complicated, it is probably easier to use a 3D modeling software.