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Puybaret
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Re: Sweet Home 3D 4.2

To avoid any confusion about the use of Alpha/Transparency sliders in the color choice dialog, I removed them in the Beta 15.
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Emmanuel Puybaret, Sweet Home 3D creator
[Oct 28, 2013, 10:20:09 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 4.2

Oh well... :-) -- the new colour choice dialogue in Java 7 really is very nice, though, even without the alpha.

ok
[Oct 29, 2013, 9:29:42 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
oxygen
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Re: Sweet Home 3D 4.2

Puybaret, thank you for the work on the new version)) Could I ask you about transparency option?
As far as I understood from a previous conversation, you are now discussing the possibility of changing the transparency of the materials. Do you plan to continue the development of this option for the next version of SH3D?

I think it's a very important option for a number of materials, such as plastic or glass for interior objects (vases, figurines, glass shower screens, etc.) or fruit and drinks. Presently available options do not allow to work accurately with a transparency of objects, .png-files do not work very well as a transparent textures.
[Oct 29, 2013, 2:47:03 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 4.2


While moving a non-straight wall, with an SVG cutout door, the 3d window suddenly stopped showing the move in the 2d window (however, the focus of the 3d window kept shifting, and the door moved further than the cutout). When I closed the file, and reopened, the 3d window was correct. Probably a random glitch, but it never happened before.


And this you probably know. I (accidentally) opened a URL to the online version on a server and got this:


ok
[Oct 29, 2013, 3:01:05 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 4.2

...the possibility of changing the transparency of the materials.
...
.png-files do not work very well as a transparent textures.

Agree it would be cool (but not highest on my priority list). Also note that if you really want to, you can export furniture to OBJ file and change the transparency in the MTL file manually to achieve the same.

ok
[Oct 29, 2013, 3:36:48 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 4.2

.. moving a non-straight wall, with an SVG cutout door, the 3d window suddenly stopped showing the move in the 2d window (however, the focus of the 3d window kept shifting, and the door moved further than the cutout). ...

It just happened again. This time moving a rectangular window with no pre-specified cutout (but doorOrWindowWallThickness and doorOrWindowWallDistance). Window stuck in one place in 3d window while being moved in 2d window (yet the focus of the 3d window changes and can be manipulated as usual). In fact, the window is stuck regardless of Aerial view or virtual visit or changing between them.
[Oct 29, 2013, 8:24:35 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 4.2

oxygen, I hope I'll add a transparency slider in Materials dialog box in version 4.3. But don't hope too much from it, and don't be astonished if you get some Z buffer transparency issues like the ones okh reported earlier in this thread.

okh, when the kind of error you report happens, there must be some helpful trace that appears in the Java console. Could you enable it and report it the trace that appears in the console (some text starting by "Exception in thread...")?

And this you probably know. I (accidentally) opened a URL to the online version on a server and got this:
I'm aware about this message, it should be handled in the final release of version 4.2.
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Emmanuel Puybaret, Sweet Home 3D creator
[Oct 30, 2013, 12:00:30 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 4.2

... some helpful trace that appears in the Java console.

Trace sent by e-mail with offending model.

ok
[Oct 30, 2013, 8:31:04 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 4.2

Thanks okh for the information you sent, I fixed the bug you reported in the Beta 16.
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Emmanuel Puybaret, Sweet Home 3D creator
[Oct 30, 2013, 2:27:35 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 4.2

Thank you! A quick check and I was not able to recreate the issue (which I could under b15).

ok

PS - I still get error messages in the Java Console though - anything I should look for?
[Oct 30, 2013, 4:38:30 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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