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Puybaret
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Re: Sweet Home 3D 4.2

Thanks okh for your proposal to help. smile
I have no special tests in mind. Reporting issues like the one about file dialog is already nice. This bug is a Java one that I can't fix directly. If you have the patience to do it, it would be great to report it.

For your information, there's still a few technical 3D issues under Mac OS X that need to be fixed before releasing version 4.2, and I have to request the translation of the new non rectangular doors and windows.
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Emmanuel Puybaret, Sweet Home 3D creator
[Oct 21, 2013, 11:27:16 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 4.2

The Beta 14 fixes a mixup in textures under Mac OS X after the importation of a textured 3D model.
If another mac user is tempted to test it, I'll be happy to read his report. smile
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Emmanuel Puybaret, Sweet Home 3D creator
[Oct 22, 2013, 7:11:11 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
m@
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Re: Sweet Home 3D 4.2

Hi Emmanuel
Since I am a Mac user, I wanted to help out and tried to test the Beta 14 mentioned above. After launching the app, the error "java.lang.reflect.InvocationTargetException" pops up.
I am still running OS 10.6.
My SH3D 4.1 Installer-Version (downloaded from your Website, not from the App Store) still works fine and tells me that I am running Java Version 1.6.0_65. (Should be the latest for my system, as far as I know) If I have to change some Java-Settings to test-drive your Beta 14, I would need some advice first, I never used these Web Start Versions before...
But a .dmg would also be fine.
[Oct 23, 2013, 10:43:20 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 4.2

Thanks m@ for your willing to test the beta version, but the Java Web Start link won't work under Mac OS X 10.6. sad
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Emmanuel Puybaret, Sweet Home 3D creator
[Oct 23, 2013, 11:45:33 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 4.2

4.2 b 14 - java 1.7.0_45 - win8

1) Material colour: I cannot change transparency / alpha (stays at opaque, whether obj/mtl is transparent or not).
2) Recent files are not really the most recent files (related to previously reported file-sorting Java issue?)

ok
[Oct 25, 2013, 8:59:59 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: Sweet Home 3D 4.2

In this screenshot you can see a man standing behind a wall.
The wall has a transparent GIF on both sides.
In the preview window the wall is black.
In the photo the wall is invisible.

Transparency works only when taking a photo in Q3 or Q4.
It doesn´t work in the preview window, or with Q1 and Q2 when making a photo.

It has never been possible to set or change transparency within SH3D.

Sorry, no photo here, please follow this link.

Hans


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Hans

new website - under constuction
hansdirkse.info
[Oct 25, 2013, 12:10:48 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 4.2

Morning Hans, I hope you got your new machine Linux graphics under control. They can be a true pain, but screen-shot looks promising (?)

As to transparency - either we are talking about different things, or I have (as usual) been expressing myself clumsily. So I try again.

Transparency set in png/gif or mtl files works beautifully as usual (albeit with some strange effects discussed elsewhere - most related to my lousy hardware graphics).

What I did not get to work in 4.2 b14 was the _new_ alpha/transparency settings in the Material Colour Editor (inside SH3D):



I was assuming that the material colour editor now is meant to address even more ".mtl" properties. Which would be wonderful news. However, the value settings are stuck at Transparency 0 / Alpha 255 - regardless of the original value taken from the .mtl file (the colour in the screen-shot is set to around 50% in the .mtl file imported).

ok
[Oct 26, 2013, 10:00:34 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 4.2

The transparency that you can set in the color choice dialog box isn't used at the moment. Maybe I'll change that for final version 4.2, if it's not too complicated.
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Emmanuel Puybaret, Sweet Home 3D creator
[Oct 26, 2013, 10:13:19 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 4.2

There I go again, to quick. Of course the COLOUR is not set to 50% - the TRANSPARENCY is. But the value in sh3d shows 0 and cannot be changed (slide jumps back / value resets).

Or to be more accurate, the .mtl original look like this:
newmtl glass
illum 1
Ka 0.2 0.2 0.2
Kd 0.7058824 0.98039216 0.98039216
Ks 0.0 0.0 0.0
Ns 1.0
Ni 1.0
d 0.50196075

ok
[Oct 26, 2013, 10:15:34 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 4.2

Thanks. Crossing posts. I guessed that alpha was still "under construction" but just wanted to let you know. Good luck with alpha (would be very cool, but not really a priority, I guess).

ok
[Oct 26, 2013, 10:20:38 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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