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Puybaret
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Re: Sweet Home 3D 4.2

Tonight, the Beta 9 improves the way walls are cut by a non rectangular door or window: a 3D shape is also added in the thickness of the wall around the cut out shape.
The following images show you the difference between beta 8 and beta 9:



This will make a difference only on a few 3D models, but will also let you export correct cut walls to OBJ format.

I also programmed an additional check on images when they are used as textures, to ensure that the images which contain a transparent color in their colors table, won't be misinterpreted as transparent textures when they actually don't use this transparent color. This should help to fight against transparency Z-buffer bug that we can see from time to time, and avoid reediting these falsely transparent images.
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Emmanuel Puybaret, Sweet Home 3D creator
[Oct 15, 2013, 6:42:16 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 4.2

Good, by the time you've finished betatesting 4.2, you'll have 5.0 ready :-)

One additional problem (just tried with beta 9 too) "Créer une video" hangs. Same files, lowest format and quality, works with 4.0 but creation just doesn't get started with 4.2b. Direct playback works, though. (Win8, Java 1.7.0_40, I3 processor).

ok
[Oct 15, 2013, 7:27:28 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 4.2

"Créer une video" hangs. Same files, lowest format and quality, works with 4.0 but creation just doesn't get started with 4.2b. Direct playback works, though. (Win8, Java 1.7.0_40, I3 processor).



[Oct 15, 2013, 7:45:58 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 4.2

Thanks, I could reproduce this issue. Strangely, it doesn't seem to happens out of Java Web Start.
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Emmanuel Puybaret, Sweet Home 3D creator
[Oct 15, 2013, 11:57:38 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 4.2

As the doorOrWindowCutOutShape# property is new, it's not managed by the Furniture Library Editor, but the current beta version of the Editor does manage it]
So far so good and sh3d_4.2_b9 works well. Tested a window that needs SVG path. Result: this urban window works as intended in 4.0_b9 (auto cutout cannot work because it is different from window shape).


Model with properties in this library - library edited and works well with the beta version of the Editor - albeit with cut-out and window ledges added manually... (and example .sh3d file for 4.2 +, obviously the cut-out makes it useless in earlier versions < 4.2.)

ok

PS I am sure you know the cutout does not work on arched walls (but I guess it would be near impossible to make it work...)
[Oct 16, 2013, 2:32:33 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 4.2

Congratulations, you found a very nice way to use the doorOrWindowCutOutShape# property! smile

I am sure you know the cutout does not work on arched walls
If you mean round walls, yes, it doesn't wok on round walls. Maybe one day, but I don't think it will be in this version.
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Emmanuel Puybaret, Sweet Home 3D creator
[Oct 16, 2013, 6:56:03 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 4.2

Congratulations, you found a very nice way to use the doorOrWindowCutOutShape# property! [:)


Thanks, but yours is the implementation of the cut-out. I just tested it :-). Slightly modified the models above, when I realised the real window looked a bit different (walls not visible around the window ledge).

Note that making it more elaborate is not difficult, but the point is making a generic, simple model that gives the general impression of the façade with the illusion of an old-style window. And, of course, to test the cut-out of 4.2.beta.

ok
[Oct 16, 2013, 10:47:18 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 4.2

The Beta 10 brings the ability to zoom in and out in the scale and origin steps of the background image import wizard. This should users to help them enter the scale of their background image with more precision.


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Emmanuel Puybaret, Sweet Home 3D creator
[Oct 17, 2013, 9:45:03 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: Sweet Home 3D 4.2

Emmanuel,

That works great! Very useful!

Could you maybe add another small feature?
Constrain the scaling line to horizontal by holding the SHFT or CTRL key? Maybe add 15 degree increments?

Hans
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[Oct 17, 2013, 10:41:55 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 4.2

Perfect, this is useful. This example shows just how useful.

I tried to do this building on a laptop, near impossible before.
(It is probably not a bug, but FYI: on a WinPC CTRL-ScrollWheel does not zoom in this window. And in the 2d window, CTRL-ScrollWheel also does not work when drawing walls or rooms. But this is not new to sh3d 4.2)

ok
[Oct 18, 2013, 8:43:43 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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