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Puybaret
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Re: Sweet Home 3D 4.2

Thanks for all your feedback. It's very useful for me. I hope the Beta 6 fixes the issues you reported.

At floor level, several models still show a square opening at top. But, as soon as I give the model a slight elevation, the gaps are closed.
That bug is fixed. The empty space around round doors and windows are filled correctly as soon as they are used (the first time and when a sh3d file is reopened).

okh, first I'm glad your copy / paste / undo / redo issues were fixed with a Java upgrade. Always good to know if an other user encounters the same issue.
Second, do not worry about reporting issues here. If I publish Beta versions, it's to show new features, but also to let you test them and report bugs and bad/missing ideas I could have. smile

About transparency issues, I think it's due to the graphics card. I noticed this kind of bug myself many times, and I'm not sure it can be fixed. So, don't abuse of transparency, whether it comes from window panes or transparent textures.

it is interesting to see how 4.2+ will deal with legacy files
Legacy sh3d files will be maintained. It's the only warranty I chose to give for this feature. So, adding the same round door in Sweet Home 3D 4.1 and Sweet Home 3D 4.2 will give different results, unless you set the correct cut out shape in its sh3f file. But opening with Sweet Home 3D 4.2 a sh3d file designed with Sweet Home 3D 4.1 will render the same as it was designed at first. So no surprise for users who will upgrade. wink

I don't understand why it is slashed diagonally across the arch.
This bug should be fixed in the Beta 6.

By the way, if you really feel bad about SVG path handling, you can also play with transparent parts of a door or window because they are taken into account in the automatic cutout shape detection. Thus, okh, if you add a transparent box at the bottom of your North arch, it will give a correct result.

The Beta 6 improves also the management of non-maximized and maximized sizes of windows when a sh3d file is reopened. This should fix some issues that were visible mostly under Mac OS X.
It improves also the management of hidden panes when you resize the main window. For example, if you move a divider to hide the 3D view, the 3D view won't reappear when you enlarge the window. This improvement fixes also a bug that made an empty zone appear under the plan after a window enlargement, when the 3D view is displayed in a separate window.
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Emmanuel Puybaret, Sweet Home 3D creator
[Oct 10, 2013, 7:19:28 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 4.2

okh, I think I found why the round door at the left of your capture is weird. It's because its sides have a null thickness. Thus only the half round upper part is taken into account, and once scaled along the total height of the door, it gives the shape seen in the image. Not sure I'll try to fix that bug because if that door was filled "as expected", it still wouldn't be very interesting, right?
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Emmanuel Puybaret, Sweet Home 3D creator
[Oct 10, 2013, 7:47:47 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 4.2

Thanks for all your feedback. It's very useful for me. I hope the Beta 6 fixes the issues you reported.

Yes, looks good. I notice, as Hansmex pointed out, that the model without a threshold fills entirely. Logically that makes sense, but that must mean that you've added SVG cutout for the "Round door frame" in the new library (?). Also the old arched doors with wall elements still cut differently, but no matter, they aren't needed any more.

About transparency issues, I think it's due to the graphics card.

I suspected as much. Not a problem. And transparency (especially png alpha channel) is unpredictable, but also quite convenient for a <9KB autum tree. And cool: Made a swimming pool based simply on a model transparent water surface (GIMP), just constructed with tiled walls and underwater lightsources; renders really well :-)

Legacy sh3d files ...opening with Sweet Home 3D 4.2 a sh3d file designed with Sweet Home 3D 4.1 will render the same as it was designed at first.

Now, this impresses.

By the way, if you really feel bad about SVG path handling, you can also play with transparent parts ..

Serves me well. I figured out staircases, even if it took me a little while, I admit. So if you offer the properties, I had better figure out the SVG. As long as we're talking rectangle and an arch...

Anyway, thanks again for all the efforts.

ok
[Oct 10, 2013, 8:10:58 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 4.2

that must mean that you've added SVG cutout for the "Round door frame" in the new library (?).
Yes, I even added the SVG cutout for the 3 other non-rectangular windows, because it runs faster.
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Emmanuel Puybaret, Sweet Home 3D creator
[Oct 10, 2013, 9:29:18 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 4.2

It's because its sides have a null thickness. Thus only the half round upper part is taken into account, and once scaled along the total height of the door, it gives the shape seen in the image. Not sure I'll try to fix that bug because if that door was filled "as expected", it still wouldn't be very interesting, right?


Ah, yes, that would make sense. Thanks, I wondered about that.

And quite right, as the models with wall elements are now superfluous, protrution can be set with doorOrWindow......# etc properties and proper cutout can be adjusted, it is certainly no longer interesting to save these old workarounds. :-)

Yes, I even added the SVG cutout for the 3 other non-rectangular windows, because it runs faster.


Good to know (for puritans). And examples even better...

But then, rectangular models are still cut correctly even if they are not closed (like the doorframe without threshold)? And have no need for a default (M0,0 v1 h1 v-1 z or something) cutout?

Thanks again.

ok
[Oct 10, 2013, 10:11:07 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 4.2

rectangular models are still cut correctly even if they are not closed (like the doorframe without threshold)?
No, there's no exception at this time, and the models without a threshold need a doorOrWindowCutOutShape# property set to M0,0 v1 h1 v-1 z. Anyway, for best performances, I set the doorOrWindowCutOutShape# property to this value for all existing doors and windows in Sweet Home 3D and its furniture libraries.
No value would mean "compute the cut out shape from the 3D model", which would be a useless loss of computing time.
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Emmanuel Puybaret, Sweet Home 3D creator
[Oct 10, 2013, 10:31:55 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 4.2

By the way, thanks okh for the round doors and windows you designed recently, and forgive me if this new feature made them obsolete so fast! I really wanted to program this feature long time before you proposed your library.
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Emmanuel Puybaret, Sweet Home 3D creator
[Oct 10, 2013, 10:37:35 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 4.2

No, there's no exception at this time, and the models without a threshold need a doorOrWindowCutOutShape# property set to M0,0 v1 h1 v-1 z.


Good, the logic is better that way. I shall add doorOrWindowCutOutShape# for my own collection too.

..new feature made them obsolete so fast...


Being made obsolete by improvements is an honour :-)

ok
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Puybaret
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Re: Sweet Home 3D 4.2

The Beta 7 brings other fixes for some bugs I encountered with some round doors.
It tries also to fix the 3D display of complex rooms that overlap each other. I still encountered some buggy files in the past months, and hope this time this bug will definitively belong to the past.
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Emmanuel Puybaret, Sweet Home 3D creator
[Oct 12, 2013, 12:14:34 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 4.2

Spent an hour doing different things with beta7 and beta8 - so far everything works perfectly (under 1.7.0_40, win 8).

Out of curiosity Are you planning to add the same automatic cut-out shape for staircases too? Not that it really matters as I guess adding the SVG cutout path is better anyway.

ok
[Oct 13, 2013, 11:01:17 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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