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Re: Sweet Home 3D 4.0
In the extention of this very same subject: I today installed the latest Linux version (beta 4) of your program and opened a property screen of a wall.
That wall has gotten texture in an earlier version of your program; as that texture has not yet been added to the textures list in this beta, is it possible that all used material like this texture example, is automatically added in the list?
That would be awesome really!
Now I first have to add all textures etc again to the new version before I can use them again in my project! In my big project this means a lot of work before I am where I were before!
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Re: Sweet Home 3D 4.0
Emmanuel,
Something else; in this beta 4.0, 14; when I look at the right / top part of the screen with all the elements to work on; the whole workfield is 'grey-ish' like it's selected or something.
Before, in other (non-beta) versions that 'working field' uses to be normal white.. Now it's about the same color as the rooms that have gotten floors, so to speak... Also 'outside the house' in the garden, so to speak....
My Linux version: Linux Mint 14 Nadia, with graphics NVIDIA Corporation C79 [GeForce 9400M G] (rev b1) (Gallium 0.4 driver)
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Re: Sweet Home 3D 4.0
On top of that I cannot select any objects! I can 'select and move' them but not select and manipulate with 'turning option' etc in yellow; they don't appear at all.. For no object that is. I'll quickly make a new test project to see if the behaviour is the same... If it is different you'll hear asap.
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Re: Sweet Home 3D 4.0
Emmanuel,
Ok, made new house / project. Cannot drag anything from the furniture list on the left, to my (also completely grey) working field on the right.
Only thing working is 'right mousebutton' 'Add to home'; then when it's in the working field, I can drag it to it's place alright...
selecting: I see it now works differently? It does select but does not show anything on the corners; only when I hover with my mouse over the corners... Then it seems to work alright...
So: 1) completely grey working field, 2) cannot drag from list (left) to working field (right).
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Re: Sweet Home 3D 4.0
Emmanual,
One more thing I notice: when I close my temporary project I click 'Close', hoping to close my project but keep the program open! Noops; the program closes all together! Like in 'Exit'....
To open up my other project, have to startup the program from the start / beginning.... Clicking close should leave the program itself open, I think...
France
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Re: Sweet Home 3D 4.0
Yes, that would represent the very same thing! Would be nice! Would that work in all the coming versions again? Windows, Linux, Java webstart etc etc
Yes on all versions. It's already programmed and will be available in the next beta.
What I do miss with this 'small flag' is the category the item belongs to! I've many textures in Floor, Wall, etc.. Small bricks could be used either in floors as well as in walls... Could you make it: 'Walls: small bricks'? or 'Walls, small bricks'?
The category of a texture isn't stored at the moment, so it could be changed but I fear that introducing some link that may not exist anymore in the current catalog is a good idea.
That wall has gotten texture in an earlier version of your program; as that texture has not yet been added to the textures list in this beta, is it possible that all used material like this texture example, is automatically added in the list?
I understand it could be handy. Maybe in a future version...
Before, in other (non-beta) versions that 'working field' uses to be normal white.. Now it's about the same color as the rooms that have gotten floors, so to speak... Also 'outside the house' in the garden, so to speak....
The other issues look like Java issues. Could you try to install Java 6 and run the beta with javaws coming with Java 6?
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Emmanuel Puybaret, Sweet Home 3D creator
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Re: Sweet Home 3D 4.0
Hi Emmanuel
I am currently testing V.4.0., Beta 10 under OS X and found out that graphics with the extension *.jpg are no longer supported to import. I can only import the graphics if I rename the graphic to *.jpeg. It's no big thing to me, since renaming is very easy, but I am quite sure that the import of *.jpg graphics was supported in earlier versions. Or am I wrong?
Furthermore, I noticed that there is no possibility to set the X and Y points below zero when importing a background image. Setting the points below zero would come in handy when positioning the background image AFTER having built something. Of course, i can move the whole building to fit the background image, but if you have a building over 4 floors it's quite a lot of stuff to move, compared to move only one background image. (or can I group the floors somehow?)
It's still a great piece of software and I enjoy using it very much!
Besides, a DMG newer than Beta 10 would be nice for testing purposes, but no hurry, take your time
France
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Re: Sweet Home 3D 4.0
Thnaks m@ for your tests
Here's the Beta 16 (Java Web Start version / Mac OS X DMG) with the following changes: - I set preview tool tip equal to texture name in texture choice dialog as proposed yesterday, - Negative values for the coordinates of the origin of the background image are accepted, - Background image origin is now correctly included in plan bounds, - jpg extension is again accepted as a JPEG extension.
I also removed support for Java 7 in Java Web Start version run under Mac OS X, because I fear some remaining bugs (like the lack of support for accentuated letters in file paths) will generate too much support requests, whereas Sweet Home 3D installer bundle can still work with Apple's Java 6 until further notice. Nevertheless, Java 7 will be accepted on the Online version for the final release, because running Java 6 applets might require some configuration tricks under Mac OS X 10.7 and 10.8 and strangely, the bug on accentuated letters in local files doesn't happen in applets.
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Emmanuel Puybaret, Sweet Home 3D creator
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[Edit 5 times,
last edit by Puybaret at Feb 19, 2013, 11:07:25 AM]
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Re: Sweet Home 3D 4.0
Thanks for the quick fixes and for the new DMG! (Surprisingly, it already says "Beta 16", not "Beta 15") I just tested the background image issues, the jpg issues and the new color picker: Everything works fine now (still under OS X 10.6)
France
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Re: Sweet Home 3D 4.0
Tonight the Beta 17 brings updated help in English and French, as well as localizations in Czech and Polish (thanks Ondrej and Szymon for your fast translations ). It fixes also some bugs in Furniture materials dialog box, and brings small improvements like the support of double clicks in the color chooser and a better 3D navigation in 3D previews displayed in the Furniture import wizard.
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Emmanuel Puybaret, Sweet Home 3D creator