Netherlands
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Re: Sweet Home 3D 4.0
Emmanuel,
Sorry for misunderstanding your improvements. I was living under the impression that one-step-ceilings were introduced for the scenarios you showed.
Would it be possible to slightly improve the "magnetism" for room points, so that it's easier to find the exact spot where room points should connect to wall points? It's easy to find the exact spot for corner points, but not so easy to find the exact spot along a split-up straight wall.
Hans
PS: Making a 6-point room in my example gives a perfect ceiling.
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Hans
France
Joined: Nov 7, 2005
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Re: Sweet Home 3D 4.0
is it possible that the last webviewer is not compatible with the lastest BETA ?
I would say no, but since you had a problem that I could reproduce, it must be true. I'll check in the coming days where it could come from.
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Emmanuel Puybaret, Sweet Home 3D creator
France
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Re: Sweet Home 3D 4.0
Ok, I fixed the bug. If you want a beta of the viewer, just tell me, I'll send it to you. Thanks for reporting this issue.
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Emmanuel Puybaret, Sweet Home 3D creator
Belgium
Joined: Nov 5, 2012
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Re: Sweet Home 3D 4.0
Waw... Coming days are coming hours. Yeah I'll agree for test the beta viewer ! I think you've my e-mail adress (groumphy on the domain GMail). Or best is upload the beta version on SourceForge.
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Groumphy ----------------------------- FR - NL - EN -----------------------------
Joined: Jan 21, 2013
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Re: Sweet Home 3D 4.0
Spotted a small bug (also in 3.7 if I remember correctly).
- when editing a wall color/texture, setting are not applied after clicking "OK" in "modify walls" dialog
repro: 1) set any side of the wall to any texture and close "modify walls" dialog 2) open "modify walls" dialog again, and change wall side to "color" (but without clicking the color picker button) 3) hit "OK" 4) the wall side is still textured
Belgium
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Re: Sweet Home 3D 4.0
Hello,
I've (endly) make the first test with the webviewer. This work (for the load, the first view etc...) but I think there is a small problem with 2 thinks:
1. (most important I think) somes furnitures are in one block (no details) and colored in red ;
2. (minor) the height is not good, the code
width:"100%", height:"95%"};
is not understand by the browser...
I have one more idea for improvement: to have the level structure (tabs in SH3D) to have a first hand and not a global view.
I will check for the height and with in the Javascript and try to find a solution...
Success,
Xavier
(PS: for the test, I'm working on Ubuntu 12.04LTS, Mozilla Firefox 19.0.2, and Oracle Java 1.7.0.17 with the Firefox plugin 1.7.0.17)
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Groumphy ----------------------------- FR - NL - EN -----------------------------
France
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Re: Sweet Home 3D 4.0
Thanks for your tests.
somes furnitures are in one block (no details) and colored in red
Red blocks generally means a problem with the 3D model file. I downloaded your sh3d file and it appears that the "22" file matching some red objects is incorrect in the sh3d file. I guess you should upload again your file on the server.
the height is not good, the code
width:"100%", height:"95%"};
is not understand by the browser...
Maybe it's because you included the applet script in a div tag.
I have one more idea for improvement: to have the level structure (tabs in SH3D) to have a first hand and not a global view.
Adding the levels tabs at the top of the 3D view shouldn't be too difficult. Please fill a feature request to ensure I don't forget it.
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Emmanuel Puybaret, Sweet Home 3D creator
Belgium
Joined: Nov 5, 2012
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Re: Sweet Home 3D 4.0
Hello,
Fantastic, the first "problem" is solved. But the second for the height isn't... The Javascript is now out of the DIV.
I think this is because JS send info about the applet this is not à block of HTML. But today I don't have time for look about this. I will try tomorow...
For the tab in the webview I'll introduce next time ;)
Enjoy,
Xavier
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Groumphy ----------------------------- FR - NL - EN -----------------------------