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hansmex
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Re: Sweet Home 3D 3.4

Emmanuel,

First of all THANK YOU very much for the new beta. Long awaited by many, you've done a superb job.

I've not yet had the chance to do elaborate testing, but I found a few bugs.
- When I click the link in your post, Firefox 7.0.1 opens a new tab. That's all. I can click the link again, and a new tab opens again. "Ad infinitum". Is it Ubuntu 11.10? However, when I click the 3.4 b4 link on my desktop, SH3D opens with b5.
- When I draw a few walls, I cannot copy them using CTRL-C + CTL-V.
- ESC doesn't end the drawing of walls.
- It's not possible to drag an object into the 2D window. Add to home works OK.
- When I move a wall, I cannot Undo that action.
- When I draw a simple house with two floors (= two layers), and then use Modify layer to increase the thickness of the ceiling and decrease the height of the walls of the top layer, there is a "strange" overlap visible in the walls, that corresponds with the decrease of wall height. This can be seen in aerial view and virtual visitor, and resembles the effect when you have two overlapping walls.
- The compass has moved to the "old" position of 0,0.
- When inserting furniture, no handles appear to rotate or change height.
- When level 1 is active, it's still possible to delete furniture on level 0.

Hans

Post 09:00 hrs
Edit 15:30 hrs, 16:45 hrs
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Hans

new website - under constuction
hansdirkse.info
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[Edit 5 times, last edit by hansmex at Oct 28, 2011, 3:47:45 PM]
[Oct 28, 2011, 7:59:14 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 3.4

Thank you for your feedback.
Sounds like there are some problems with Ubuntu 11.10. I just tried under Ubuntu 11.04 and didn't noticed the problems you reported about shorcuts, drag & drop and furniture handles. Can you check everything works when you use menu items?

When I draw a simple house with two floors (= two layers), and then use Modify layer to increase the thickness of the ceiling and decrease the height of the walls of the top layer, there is a "strange" overlap visible in the walls, that corresponds with the decrease of wall height.
You should decrease the height of the lower level walls also. Wall heights are independent from level height. This has some drawbacks like the one you reported but lets you also completely free to manage walls the way you want, something required to manage intermediate levels. Level height is actually only used to compute ceilings.

The compass has moved to the "old" position of 0,0.
I guess you edited an old document. On a new document, the location is at the same place.

When level 1 is active, it's still possible to delete furniture on level 0.
I couldn't reproduce this bug, except if the selected piece is high enough to appear on a higher level, in which case I found normal to be able to select it and delete it.
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Emmanuel Puybaret, Sweet Home 3D creator
[Oct 28, 2011, 7:17:54 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: Sweet Home 3D 3.4

Emmanuel,

I'm glad to report that the problems I reported don't exist anymore. Of course I don't understand what caused them, it's as if half of my computer was asleep.

Hans
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Hans

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[Oct 29, 2011, 7:30:54 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 3.4

Great to read it now works for you Hans. smile

Tonight, Beta 6 fixes a few bugs found in level management, while trying to build the attached file, built from the house plan available on this site. For your information, it took me more than 6 hours to reproduce the plan and the roof of this quite complicated house with 2 levels.


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Attachment House89.sh3d (249462 bytes) (Download count: 1509) (House built from plans available at http://www.construiresamaison.com/plans-maiso...cilienne-de-caractere-a89)

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Emmanuel Puybaret, Sweet Home 3D creator
[Oct 30, 2011, 1:37:34 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: Sweet Home 3D 3.4

Hello all,

If you're using Ubuntu 11.10, 64 bits, you may have difficulties using the newest beta.
Install the original Sun Java and your problem will be solved.
Here is a help page for easy installation. These are the commands I used:

sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
sudo apt-get update
sudo apt-get install sun-java6-jre sun-java6-bin sun-java6-jdk sun-java6-plugin sun-java6-fonts

Hans
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Hans

new website - under constuction
hansdirkse.info
[Oct 31, 2011, 3:47:27 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 3.4

Today's Beta 7 brought 3D view > Display all levels and 3D view > Display selected level menu items, and improved magnetism during rooms drawing (you should have much less problem to draw a simple rectangle).
I also increased a little the sensitivity of magnetism.
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Emmanuel Puybaret, Sweet Home 3D creator
[Nov 2, 2011, 1:21:27 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
pial
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Re: Sweet Home 3D 3.4

And now beta 8 ! ;-)
Tanks a lot for that pretty good job Emmanuel !
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Pierre
[Nov 4, 2011, 8:53:38 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 3.4

Tonight's Beta 9 adds support for levels at a negative elevation. Hope you like it. smile
As soon as you place an object, a room or a surface surrounded by walls at a level with a negative elevation, Sweet Home 3D will compute a hole that will surround the added item. Multiple underground levels containing items of different sizes are supported.

Note that the virtual visitor can't go below elevation 0, and I'm not sure I'll add that in the next update (keeping the visitor location in the home when underground isn't so easy).
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Emmanuel Puybaret, Sweet Home 3D creator
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[Edit 1 times, last edit by Puybaret at Nov 4, 2011, 9:43:42 PM]
[Nov 4, 2011, 9:39:09 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 3.4

And here's a Beta 10 because I forgot to make the required changes to the photo creation tool.

Which swimming pool will you prefer? wink


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Emmanuel Puybaret, Sweet Home 3D creator
[Nov 4, 2011, 10:30:04 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
pial
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applause Re: Sweet Home 3D 3.4

I prefer the left one.

Though "underground elevation" sounds a bit strange biggrin ,
anyway it's a huge step upgrade. Great job !
How can you make it so quickly ?
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Pierre
[Nov 5, 2011, 1:19:02 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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