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pencilart
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Re: Sweet Home 3D 3.4

That stairs test worked great! I'm very excited about the new features and I can hardly wait until the release! :D But I know that great things can't be rushed. :D
[Dec 13, 2011, 5:43:25 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
pial
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Re: Sweet Home 3D 3.4

Great improvement, congratulations, Emmanuel, though when I downloaded the new version, I wish it was an update for the zoom problem in bird view mode ! Next time may be ? wink
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[Dec 13, 2011, 7:21:06 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 3.4

I updated the beta version to generate automatically the bottom part of a floor at upper levels, when no ceiling part was drawn at the lower level. It contains also a few bug fixes reported by a nice team of Swedish students who test Sweet Home 3D at this time. Nice job guys! smile

I wish it was an update for the zoom problem in bird view mode
Sorry I don't think I will change bird view mode anytime soon, except for this case.
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Emmanuel Puybaret, Sweet Home 3D creator
[Dec 14, 2011, 6:43:07 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
pencilart
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Re: Sweet Home 3D 3.4

It works great! I'm so happy with that. Great job Emmanuel!
[Dec 15, 2011, 8:18:00 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 3.4

Thank you for your feedback. smile

I fixed a bug in the version 3.4 beta 37 to improve performances when you set textures on many different walls, rooms or furniture. Hope you can confirm it works better when you try to modify these objects (just trying to move them should make a difference).
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Emmanuel Puybaret, Sweet Home 3D creator
[Dec 17, 2011, 1:21:06 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: Sweet Home 3D 3.4

Emmanuel,

How many textures would you consider to be "many" textures?
I prepared a room with 20 boxes in it, all in all 30 different textures, with a compressed file size of 4.1 MB.
I made a second room with 82 different textures, and a compressed file size of 10.3 MB.
Is that enough?

Moving boxes is as smooth as I would expect.
Rendering in Q3 with just the ceiling light at 800x800 is fast.
The 3D preview rotates smoothly as well.

I can share the file(s), or prepare an even bigger one.

Hans
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[Edit 1 times, last edit by hansmex at Dec 17, 2011, 3:38:32 PM]
[Dec 17, 2011, 3:19:05 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 3.4

Thank you for your tests.

[...] Is that enough?
I would say it depends on the power of your processor. Recently, some users complained about some performance regression and the bug I found could lead to some performance loss. But the slowing effect could take place only when trying to compute 3D updates, after moving wall, rooms or furniture which use some texture, or changing their size. Rendering speed won't get faster in the photo creation dialog.
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Emmanuel Puybaret, Sweet Home 3D creator
[Dec 17, 2011, 5:21:04 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: Sweet Home 3D 3.4

Emmanuel,

I have a dual core machine, not sure which processor exactly, about 3-4 yrs old.
Maybe the problem is mainly with "older" machines with even lower specs?

Hans
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[Dec 17, 2011, 5:44:41 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 3.4

It wasn't annoying on my Intel i7 too, but I clearly measured a waste of computation in textures handling that wasn't supposed to happen.

In version 3.4 beta 38, I improved ground management to be able to handle elevations up to 1000m without viewing some black parts at the horizon in the 3D view. Miserably, SunFlow renderer starts to render incorrectly the ground at an elevation higher than 100m, and it's getting worse at higher elevations. Not sure I'll try to fix that soon or I'll limit it back to 100m.
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Emmanuel Puybaret, Sweet Home 3D creator
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[Edit 3 times, last edit by Puybaret at Dec 18, 2011, 12:09:27 PM]
[Dec 18, 2011, 12:00:17 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 3.4

In version 3.4 beta 39, it's finally possible to visit underground levels by setting a negative elevation. The minimum elevation of the point of view depends on the current minimum elevation of levels.
To avoid quality problems, I finally limited the max elevation to 100m.

The minimum elevation is set to -10m at this time. If you find a good reason why I should allow a smaller value, please tell me before I release version 3.4 (it should happen soon).
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Emmanuel Puybaret, Sweet Home 3D creator
[Dec 19, 2011, 8:52:04 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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