Spain
Joined: May 9, 2012
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Re: Door swing in plan
So the "depth" shown on the figure is not included in the properties?
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Spain
Joined: May 9, 2012
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Re: Door swing in plan
Oh, I see. I was only thinking of the properties listed above.
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Joined: May 12, 2013
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Re: Door swing in plan
This thread is most useful. Just one question. An open door blade appears to become much broader than the door frame when the door is inserted in a thicker wall. I am guessing this is inevitable as SH3D will adjust the (entire) door according to the wall thickness(?)
Not a big deal, but I am curious whether I've missed the meaning of a property setting to compensate for this.
Netherlands
Joined: Sep 26, 2009
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Re: Door swing in plan
You're correct; this is a longstanding bug in SH3D. You can circumvent this by first inserting a doorframe, then use the arrow keys to slide in the door. The frame will adapt to the wall, the door will not, and thus retain its correct aspect.
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Re: Door swing in plan
Thanks, Hans. Very good. That means it wasn't just my technical shortcomings :-) Hardly a serious bug. The waterboard, sill, frame, shutters and indication of opening are more important anyway. Also it only becomes a problem when there's a mismatch between the model dimensions and wall thickness anyway. Changing the model properties is a bit cumbersome, so I guess it would be easier if the FurnitureLibraryEditor allowed for editing all properties. But again, not really a priority issue (for me anyway - more vanity...).
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Re: Door swing in plan
There's no way to specify a door swing in OBJ format. The OBJ format isn't that clever!
Does this mean it is better to submit models of windows/doors/light-sources in sh3f (furniture library) format? And if so, is there a preferred standard for the various properties that would make life easier?
ok
PS - just realising that for instance my categories is unlikely to be to everyone's taste... - see sourceforge submission of window
France
Joined: Nov 7, 2005
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Re: Door swing in plan
You can submit both files (OBJ+MTL in a ZIP file and a SH3F file) if you want! Submitting the .sh3f version like you did for the window with sill and waterboard model is great because it makes it useful for Sweet Home 3D users until I add the model to the contributions library, and it will reduce the time it requires for me to add it to that library. The properties you chose are good. No need to specify the value of the properties that are not mandatory or not necessary for the model you submit. Just adding an ID could be nice to avoid your model to appear twice in the catalog once I'll add it to the contributions library. If you specify an id, please use the same naming convention like I did in contributions PluginFurnitureCatalog.properties file, i.e. yourName#ObjFileName (for example, OKH#window_2x3_frame_sill)
just realising that for instance my categories is unlikely to be to everyone's taste
As the category of a piece is not editable when it comes from a sh3f file, it's not a bad idea to use a name that will help users to find your model. But avoid creating a different category name for each file you submit!
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Emmanuel Puybaret, Sweet Home 3D creator