Joined: Nov 19, 2010
Post Count: 9
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Re: Sweet Home 3D 3.0
Puybaret, I have the same error as timcurran. After install or when try to run installed aplication I get error (see image). My friend has also the same problem.
System: Windows XP x86
Click to Details -> Exception tab
java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.eteks.sweethome3d.SweetHome3DJavaWebStartBootstrap.main(Unknown Source) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.sun.javaws.Launcher.executeApplication(Unknown Source) at com.sun.javaws.Launcher.executeMainClass(Unknown Source) at com.sun.javaws.Launcher.doLaunchApp(Unknown Source) at com.sun.javaws.Launcher.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.eteks.sweethome3d.SweetHome3DBootstrap.main(Unknown Source) ... 14 more Caused by: java.lang.NullPointerException at java.util.Arrays.sort(Unknown Source) at com.eteks.sweethome3d.SweetHome3D$AutoSaveManager.readRecoveredHomes(Unknown Source) at com.eteks.sweethome3d.SweetHome3D$AutoSaveManager.<init>(Unknown Source) at com.eteks.sweethome3d.SweetHome3D$AutoSaveManager.<init>(Unknown Source) at com.eteks.sweethome3d.SweetHome3D.init(Unknown Source) at com.eteks.sweethome3d.SweetHome3D.main(Unknown Source) ... 19 more
France
Joined: Nov 7, 2005
Post Count: 9426
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Re: Sweet Home 3D 3.0
Thank you for this log. I fixed this bug yesterday but didn't realize it could prevent the program from running for users who never tried the beta. I just released the beta 17 that contains the fix of this bug and other minor ones. It contains also updated Czech and Polish versions.
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Emmanuel Puybaret, Sweet Home 3D creator
Joined: Nov 19, 2010
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Re: Sweet Home 3D 3.0
When floor(ceiling) texture/color and ground(sky) texture/color are different and door_elevation=0 (or door_elevation+door_height=wall_height) then doorstep (upper doorstep) has ground (sky) texture/color as in picture
If I increase door_elevation (or wall_height for upper doorstep) by 1 millimeter then picture is fine.
Emmanuel, maybe it's better to have 1 millimeter elevation as default for all doors/openings?
Netherlands
Joined: Sep 26, 2009
Post Count: 4005
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Re: Sweet Home 3D 3.0
Chipmaster,
Most probably this "problem" is not a problem.
Try this, and do it exactly in this order: - draw you walls - insert your doors - draw your floor
If you do things in this order, the door makes a hole in the wall, and the floor fills half that hole. If you first draw the floor, and then insert the doors, the floor isn't adapted to the inserted door, and the ground colour or texture is visible.
Hans
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Hans
France
Joined: Nov 7, 2005
Post Count: 9426
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Re: Sweet Home 3D 3.0
Tonight, the Beta 19 brings Bulgarian and Italian translations, and a small improvement in the rendering engine at the best quality setting. In fact, it was a problem that db4tech noticed a while ago and wasn't fixed yet. As you can see in the following image, it's about the reflect of windows that won't let appear the sky and other things behind the windows pane:
Now it works better as you can see here:
If this fix fortunately implies just a little more processing time, it might miserably introduce some white spots on shiny reflects as the reflect of the curtains shows in the previous image. I could reduce these scattered spots by program but this would imply a much longer processing time. Instead, I prefer to consider that this won't happen often, and anyway curtains generally don't shine! Since furniture dialog now offers the ability to cancel the shininess of a 3D model, these white spots can be easily removed in this example by changing curtains shininess:
Here are some other examples where the new settings worked correctly out of the box. A dustbin with incorrect reflect then correct reflect:
pencilart's sink with incorrect reflect then correct reflect (a tree behind the window hides partially the sky):
Please could you test in the coming days, if this new setting works correctly on your models too, before 3.0 release? I know that you won't have a way to compare between the old version and the new version of the rendering engine, but in a way, I prefer this, because I want your global feeling about this new setting, without being tempted to pixel peep. In case you find a case that doesn't work correctly, please report it here. I can rollback to the previous version of the renderer easily.
Thanks to the author of SunFlow who helped me to fix this problem.
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Emmanuel Puybaret, Sweet Home 3D creator