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whippetsleek
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Re: Sweet Home 3D 3.0

The new version does pan in the 3d view much more smooth than 2.6, and I do like the visible compass. Great improvements!

But I noticed there are some light issues that I'm not sure are just coming from me being new to the different settings, or if something could be tweaked in the renderers settings... Any of the lighting I made previously, or that I am experimenting with now, seems not to make nice complex shadow and light patterns. The colors of the lights also wash out, or become faded, especially if there is a window in the room. Not being able to turn off the sunlight affects the shadowing to a great degree. Even if I put a night time of day, the darkness doesn't look correct, and there is still a strong shadow.

I made these two renders with the same lights and furniture, and same view settings. The first is from the old Advanced renderer in 2.6. You can see how the colors show on the wall, and the lights themselves looked dim...




This is from 3.0 and the colors are much harder to see. I also had to remove the windows (I removed the windows from both version to make a fair comparison) I had in the room, or the light coming from the windows overpowered the small lights.



I know there isn't much of a difference between the two, but the color reflecting from the wall is what I was going to use in a couple of scenes I was working on. So I was just wondering if there are some settings that I could change myself?

Thanks for all your work to make this software! smile

And transparent textures are going to be a fun addition! biggrin
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[Edit 1 times, last edit by whippetsleek at Sep 28, 2010, 5:14:36 PM]
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Puybaret
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Re: Sweet Home 3D 3.0

The lights in the second image look brighter. Did you try to reduce their power?
I forgot to mention an other change that may change the rendering: the size of the light has an effect only on the new Light source added to the catalog. I will have to create a new SH3F lights file to make this feature available in the other lights too (at this moment, they will always have a 6.5 cm diameter).

I don't understand the problem you have with light coming through windows at night time. Do you use a bright texture in the sky? Do you still experience some problems if you use a color for the sky?

Thank you for your feedback. smile
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Emmanuel Puybaret, Sweet Home 3D creator
[Sep 28, 2010, 6:01:06 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
pencilart
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Re: Sweet Home 3D 3.0

As far as the Advanced Photo plugin, it tells me, "The current version of the plugin can't work in java web start. Please use this SweetHome 3D version available at..." (and it gives the download page address). So, I couldn't use it to test it. :(

Other than that, the new SH3D seems to work a little sluggishly but ok (My system is using the iced tea version of java by default). The compass rose is so huge when SH3D starts though. I have to keep modifying it to 24 inches to make it smaller.

I found where the sun java webstart executable is located so I tried it again using that version but I got the same results with the Advanced Photo plugin but the compass rose looked a lot better.

I opened a SH3D file that was created in 2.6 and then I made a couple of screenshots of an attempt to create a photo using the Create Photo tool, one with the default camera and the other was done using the depth of field option:




I hope you can see this but, there's a weird color to them (blue and green). The lights I had used were the normal yellow color.
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[Edit 2 times, last edit by pencilart at Sep 28, 2010, 6:53:54 PM]
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whippetsleek
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Re: Sweet Home 3D 3.0

I have changed some settings and this is what I have now...




The lights are still very bright, but the light from the window is lessened. But there still is a strong shadow outside the window. And I get more black spots with the window added for some reason? I have a dark grey texture added to the sky.

Pencilart, I also can not get the advanced renderer to work in the new 3.0, ( I get the same message) I am working with the built in renderer.
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[Edit 1 times, last edit by whippetsleek at Sep 28, 2010, 6:32:05 PM]
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Puybaret
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Re: Sweet Home 3D 3.0

The Advanced Photo plugin could never run with Java Web Start. That's partly why it's time to integrate its features to Sweet Home 3D itself... wink

The compass rose is so huge when SH3D starts though.
How is that possible??? sad
Isn't it 3 feet / 1 meter wide? Does anybody else experience this problem?
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Emmanuel Puybaret, Sweet Home 3D creator
[Sep 28, 2010, 6:32:54 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
pencilart
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Re: Sweet Home 3D 3.0

It is set to 39.37 inches (3' 3 3/8"). In the Iced Tea version of Java it has an ugly looking thick ring around it that goes away when i resize it. Like I said, with the Sun javaws, it looks fine.

P.S. in the Sun javaws, SH3D is much more responsive than with the Iced Tea version. Hopefully, my browser will now use the Sun version all the time.
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[Edit 1 times, last edit by pencilart at Sep 28, 2010, 7:01:29 PM]
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hansmex
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Re: Sweet Home 3D 3.0

Emmanuel,

When I start SH3D v3.b2 I see the compass at top-left, sized 1x1 mtr. Using the handles, I can resize and rotate the compass, or drag it to a different location. But, as I reported before, when I open a model made with (e.g.) v2.6, I don't see the compass. I even can't see it when I move the model to the side. (See image)



Equally, as reported before, Plan --> Modify compass doesn't open a window to change the compass settings.

Maybe it's a Ubuntu-only problem?

(In Windows Vista, a v2.6 file doesn't show the compass either, but when I do Plan --> Modify compass a window opens and I can use the check-box to make the compass visible.)

On the side, maybe you can give the compass rose an elevation (or put it on a different layer), so that it always opens on top of the design? That way it would always be visible on startup.

Rendering seems to work OK, although (for the moment) I prefer the v1.6.1 version, and I didn't test it thoroughly yet.

Hans
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[Sep 28, 2010, 8:45:58 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 3.0

Sorry, it seems that the support for transparent textures in SunFlow is still buggy and will have to wait a little longer. wink
I updated the Beta version to remove this feature.

pencilart, the default size of the compass rose is 39.37 inches on purpose. Why do you think it's too big?

Hans, the compass is new in version 3.0 so don't expect to see it in version 2.6!!! wink
If you modify in Sweet Home 3D 2.6 a document created with version 3.0, it will also disappear once you open it again in version 3.0.
But I didn't understand that you couldn't see the Compass dialog until your last message ; it was a bug under Ubuntu fixed in the Beta 3.

I hesitated to draw the rose at background level or at top level, but as it belongs to base plan, it sounds more logical to me to draw it first.
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Emmanuel Puybaret, Sweet Home 3D creator
[Sep 28, 2010, 9:38:51 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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smile Re: Sweet Home 3D 3.0

Emmanuel,

One bug less: SH3D v3.b3 shows the compass dialogue in Ubuntu when opening a file made in a previous version! :-)

Hans
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[Edit 1 times, last edit by hansmex at Sep 28, 2010, 10:35:36 PM]
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pencilart
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Re: Sweet Home 3D 3.0

Hey Emmanuel,
When my system used the Iced Tea version of Java, the compass rose looks huge with a thick ring around it. It doesn't look anything like the screenshots until it is resized. It's Iced Tea's fault. When I open it in Sun's version of Java, all looks well with it. :D

Well I tied the newest beta and opened the kitchen that was made in 2.6 and found the "Modify compass" option and selected "Show Compass" but it is underneath the home. I can't get at it to move it. See this screenshot:



This is how it looks in IcedTea Java:

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