France
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Re: Sweet Home 3D 3.0
Tonight, the Beta 12 brings the ability to store the current point of view and restore it later, as proposed in this thread.
@PtiNounours Wouldn't have you check "shiny" on outside part of your walls? By the way, nice model!
White marks or spots are not really a bug. It's a shininess effect that appears with the silk rendering used now at the best quality level. Miserably, many models (like curtains) use a very high shininess level when they shouldn't, that's why I'll add a Matt / Shiny choice on furniture in a coming version... or maybe I'm wrong to keep trying the silk rendering/Uber shader.
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Emmanuel Puybaret, Sweet Home 3D creator
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Re: Sweet Home 3D 3.0
For rendering sunflow Version 3 beta 11, the result is rather convincing. Particularly in terms of lighting for interiors that is much brighter without having to add many light sources that was not the case with the Mini Advanced Rendering v1.6.1 which could sometimes works really dark.
Conversely, there are actually bug graphics on objects that have bright textures. I would do more tests later.
On the walls, they are all set to 'Mat'. I think this setting does not affect rendering SH3D (3D view), but acts only on the rendering Sunflow?
When I created a textured object in sketchup then imported into SH3D version 2.6, no color differences were noticeable with another object that both created and textured in SH3D. It seems to me that under the version 3 beta 7 or 8, I did not this difference in color, which appeared to me since this latest version. (I zap versions 9 to 10 that I have not tested).
France
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Re: Sweet Home 3D 3.0
Setting walls rendering to shiny has some effect in the 3D view too (turn the wall or the camera and you should see it).
If ever you can send me your SH3D file or at least a part of it showing the problem, it will help me to find the bug or the reason of the behavior change.
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Emmanuel Puybaret, Sweet Home 3D creator
Netherlands
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Re: Sweet Home 3D 3.0
Sebastien,
EasyShare? First I have to wait for a button, then I have to wait even longer, than a Captcha... Then it didn't work and now I have to wait at least 15 minutes longer... In my book that's DifficultShare!
Why don't you try www.mediafire.com ? Fast, no waiting, you can link pictures directly to the forum, nice interface. THAT is easy share!
Hans
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Hans
Netherlands
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Re: Sweet Home 3D 3.0
@Sebastien,
This is the result your file gives me using v3.0 b12 in quality setting 2 and 3.
@Emmanuel The left part is the imported model; the right part is a wall.
Blackmann-Harris = Q2 and Q3 same results as picture above Catmull-Rom = Q2 and Q3 both parts textured; no difference in shading between wall and model Mitchell = Q2 as picture, Q3 both parts textured; no difference in shading
Hans
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Hans
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Re: Sweet Home 3D 3.0
When I run repeatedly Q3 and Q4, the object (left)is sometimes with or without texture.
_ I conducted another test to see if the renderer does not reverse the faces of the object created in SketchUp. So I textured the 2 sides (face hidden and visible). The result is ok in Q3 and Q4 which displays textures. Q1 and Q2 without texture.
_ I also tested with sketchup export (1 side only and not two-sided); same problem. Need texture the 2 sides for renderer.
In the 3D view (not renderer), there remains a difference in color between the object and the wall that have the same texture. This difference in color is not present in version 2.6 and has appeared on the latest beta.
_ Last test, insert a cabinet and stained with the same texture as the wall. the cabinet is the same color as the object Sketchup. The textures of the walls in the 3D view is clearer that these two objects. The walls therefore have a small problem.
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Re: Sweet Home 3D 3.0
Sebastien,
I checked again, this time with a different texture. What do you think? NO PROBLEMS!
So, my conclusion is that there is some problem with your texture. I've read somewhere that it's best to use textures that have a pixel count that's a power of 2. Examples: 128x256 pixels, 256x256 pixels, 256x512, 512x512, etc. There previously has been a problem with very large textures (larger than 2048x2048) but that should have been solved some time ago.
Hans
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Hans
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Re: Sweet Home 3D 3.0
The renderer is looking super nice. It renders fast, like you said, and my new windows (which have 2 different types of glass (frosted and transparent) render beautifully too (you can tell the frosted glass is there). I'm happy with that.