France
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Re: Sweet Home 3D 3.0
Still experiencing the same problem with beta 10
I know, but I have no idea where the problem might come from at this moment...
plus the ambient lighting is; lets say, a little too bright!
I was afraid some users find it too dark... Note that if you don't like, you can choose a night hour to turn it off. By the way did you see that the ambient color is a complementary color to sun color? I hope my way of computing is ok (I computed the average of the other RGB components for each component, see here).
Thank you for your feedback.
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Emmanuel Puybaret, Sweet Home 3D creator
France
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Re: Sweet Home 3D 3.0
I updated the current Beta to improve silk rendering / Uber shader. It goes 4 times faster and renders better.
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Emmanuel Puybaret, Sweet Home 3D creator
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Re: Sweet Home 3D 3.0
[Google translate]
Some bugs on my side,
Renderer SH3D (Java3D) version 2.6:
Renderer SH3D (Java3D) version 3.0 beta 11
This is a 3 part construction: - Stage 1 is in the file - Stage 2 with imported plugin 'Copy as new furniture' - Roofing made in SketchUp and imported furniture.
In version 2.6, the textures of the walls are all identical, unlike the version 3 beta 11, which displays a color difference between stage 1 and the other 2 floors.
Surprisingly, rendering him sunflow is correct in the beta 3.
Another bug reported:
white marks on the curtains, palm tree, and a strange reflection on the TV, not present with Advanced Rendering Mini v1.6.1
[Note from moderator] Fixed link to images, and removed French translation. Please, avoid translations. This is the English part of the forum. If you don't speak good English, it's not a problem, you're not the alone person in that case.
France
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Re: Sweet Home 3D 3.0
Tonight, the Beta 12 brings the ability to store the current point of view and restore it later, as proposed in this thread.
@PtiNounours Wouldn't have you check "shiny" on outside part of your walls? By the way, nice model!
White marks or spots are not really a bug. It's a shininess effect that appears with the silk rendering used now at the best quality level. Miserably, many models (like curtains) use a very high shininess level when they shouldn't, that's why I'll add a Matt / Shiny choice on furniture in a coming version... or maybe I'm wrong to keep trying the silk rendering/Uber shader.
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Emmanuel Puybaret, Sweet Home 3D creator
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Re: Sweet Home 3D 3.0
For rendering sunflow Version 3 beta 11, the result is rather convincing. Particularly in terms of lighting for interiors that is much brighter without having to add many light sources that was not the case with the Mini Advanced Rendering v1.6.1 which could sometimes works really dark.
Conversely, there are actually bug graphics on objects that have bright textures. I would do more tests later.
On the walls, they are all set to 'Mat'. I think this setting does not affect rendering SH3D (3D view), but acts only on the rendering Sunflow?
When I created a textured object in sketchup then imported into SH3D version 2.6, no color differences were noticeable with another object that both created and textured in SH3D. It seems to me that under the version 3 beta 7 or 8, I did not this difference in color, which appeared to me since this latest version. (I zap versions 9 to 10 that I have not tested).
France
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Re: Sweet Home 3D 3.0
Setting walls rendering to shiny has some effect in the 3D view too (turn the wall or the camera and you should see it).
If ever you can send me your SH3D file or at least a part of it showing the problem, it will help me to find the bug or the reason of the behavior change.
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Emmanuel Puybaret, Sweet Home 3D creator
Netherlands
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Re: Sweet Home 3D 3.0
Sebastien,
EasyShare? First I have to wait for a button, then I have to wait even longer, than a Captcha... Then it didn't work and now I have to wait at least 15 minutes longer... In my book that's DifficultShare!
Why don't you try www.mediafire.com ? Fast, no waiting, you can link pictures directly to the forum, nice interface. THAT is easy share!
Hans
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Hans