France
Joined: Nov 7, 2005
Post Count: 9426
Status:
Offline
Re: Sweet Home 3D 3.0
Sorry, it seems that the support for transparent textures in SunFlow is still buggy and will have to wait a little longer. I updated the Beta version to remove this feature.
pencilart, the default size of the compass rose is 39.37 inches on purpose. Why do you think it's too big?
Hans, the compass is new in version 3.0 so don't expect to see it in version 2.6!!! If you modify in Sweet Home 3D 2.6 a document created with version 3.0, it will also disappear once you open it again in version 3.0. But I didn't understand that you couldn't see the Compass dialog until your last message ; it was a bug under Ubuntu fixed in the Beta 3.
I hesitated to draw the rose at background level or at top level, but as it belongs to base plan, it sounds more logical to me to draw it first.
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D creator
Netherlands
Joined: Sep 26, 2009
Post Count: 4005
Status:
Offline
Re: Sweet Home 3D 3.0
Emmanuel,
One bug less: SH3D v3.b3 shows the compass dialogue in Ubuntu when opening a file made in a previous version! :-)
Hans
----------------------------------------
Hans
new website - under constuction hansdirkse.info
----------------------------------------
[Edit 1 times,
last edit by hansmex at Sep 28, 2010, 10:35:36 PM]
Joined: Oct 2, 2007
Post Count: 188
Status:
Offline
Re: Sweet Home 3D 3.0
Hey Emmanuel, When my system used the Iced Tea version of Java, the compass rose looks huge with a thick ring around it. It doesn't look anything like the screenshots until it is resized. It's Iced Tea's fault. When I open it in Sun's version of Java, all looks well with it. :D
Well I tied the newest beta and opened the kitchen that was made in 2.6 and found the "Modify compass" option and selected "Show Compass" but it is underneath the home. I can't get at it to move it. See this screenshot:
Joined: Sep 15, 2010
Post Count: 40
Status:
Offline
Re: Sweet Home 3D 3.0
Hi Emmanuel,
what about the feature requests I opened in Sourceforge? As I added complete patch files for most of them I hoped they would make it into the next release. Is there anything else needed?
I can integrate all of them again into my local 3.0 version without much effort, so no need to hurry - just wanted to know, in case anybody else is interested in these features...
- Waited for the first mouse move to initiate the duplication of the items selected in plan when the Ctrl key is pressed.
- Added shift + arrow keys management for faster move of selected items in the plan. For consistency sake, I reversed the management of the shift key for the moves in the 3D view too (slow moves without shift key pressed vs fast moves with shift key pressed). I hope you won't mind this change of behavior, but so many new users complained about the too fast moves in the 3D view without knowing the shift key tip, that I think it's better this way. I hope you like the 2 speeds of moves I chose ; of course this depends on mouse settings in your system preferences.
- Managed some kind of auto saving, but as overwriting an existing file without user's permission sounds really too dangerous, I finally reproduced how auto saved files are managed in MS Word (and in probably many other software). So, modified projects are saved regularly in the new recovery subfolder added to Sweet Home 3D private folder. For those who still ignore where this private folder is: * under Windows Vista / 7, it's the folder C:\Users\user\AppData\Roaming\eTeks\Sweet Home 3D, * under Windows XP and previous versions of Windows, it's the folder C:\Documents and Settings\user\Application Data\eTeks\Sweet Home 3D, * under Mac OS X, it's the subfolder Library/Application Support/eTeks/Sweet Home 3D of your user folder, * under Linux, it's the subfolder .eteks/sweethome3d of your user folder. The delay between two auto save operations can be set with a new option in the preferences dialog. In a future version, I might add a feature to automatically recover auto saved files at next program start, but at this time I would rather you test extensively this feature as I programmed it.
That's all for today. I hope you like it!
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D creator
Joined: Oct 2, 2007
Post Count: 188
Status:
Offline
Re: Sweet Home 3D 3.0
It looks good to me. I tried out the Shif + arrow keys and it worked as you said it would. :D
I found the recovery folder as you said. I'm sure it does as you said it would. :D
As for the "transparent textures in SunFlow" I'm not so sure about. The newest doors and window don't seem to be transparent and there's no transparency on the glass doors for the upper cabinets. See the screenshots below:
Date set to June 1 @ 3:00 Pm North at 0°, ceiling light moved behind the person.
Date set to June 1 @ 3:00 Pm, North moved to 320°, ceiling light moved near the door.
Netherlands
Joined: Sep 26, 2009
Post Count: 4005
Status:
Offline
Re: Sweet Home 3D 3.0
Hello all,
The new PNG transparency works! Even >> I << can do it!
What you see below is a yellow wall. In front of the wall is an invisible (!) box covered with a texture/picture. The picture is mainly black, but the white parts in the picture have been made transparent. So, the yellow parts in the black are parts of the wall that are visible when looking through the box.
All six sides being covered with the same texture, this isn't very useful. But this could be very useful when you want to make custom parts with custom textures. Example: an invisible box that has a partially transparent texture applied to one of its (vertical) sides. I may have to play a bit more with this.
If only I had the patience to learn how to use the Gimp... :-)