Netherlands
Joined: Apr 8, 2022
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Re: Modeller 3D plugin
Looks like you got a lot done! I will test it tomorrow, for today I'm busy with my Mall project.
There is this small group that creates plugins and models, and gives expert support. We don't get paid, we do this for FUN. Don't let it turn into work.
And a well deserved Thank You!
---------------------------------------- Dodecagon.nl 1300+ 3D models, manuals, and projects
Netherlands
Joined: Apr 8, 2022
Post Count: 1743
Status:
Offline
Re: Modeller 3D plugin
First of all: Great work! It's at the point where it is really usable to create more complex models.
My testing results:
Selection - multi-select still selects items that are hidden behind items in front. In some cases that is easy but in most cases you are selecting more than you intended to select. This forces you to use multiple single-selects instead of the multi-select. - Area select now works with ctrl+right-click&drag, the text under the model says ctrl+click. It should really be ctrl+click, not ctrl+right-click. - Area select deselects items that are already selected. That seems logical (Sweet Home 3D does it too) but for model creation it is not. You want to use multiple overlapping area selections to get a bigger selection. Better would be to use a separate key-combo for area-deselect, for example Ctrl+shift+click&drag. - Select all should also have a Select none, not a Select none by clicking outside the model. Clicking outside the model should do nothing because its too easy to accidentally click outside the model and have everything deselected that you painstakingly selected up until then.
Faces and edges - You can delete points and edges, but not faces. There is currently no way to delete a face without using the delete edge function, which also deletes the adjacent faces. Deleting a face should not remove its edges if they are shared with an adjacent face. - An important missing function is a way to create a new face between 3 points or two edges. - An important missing function is a way to create a new edge between 2 points. What I regularly do is delete the top faces of a cylinder, create a new edge between two opposite points and subdivide it. Delete one of the edge halves and create new faces using now available center point and the top edges. This creates a circle of faces with all points to the center. That makes a major difference with texturing. To do this the plugin needs a way to create new edges and faces.
Smoothing - When I tested modifying a cylinder the resulting object was smoothed by default. Looks good but it is not what you always want. Smoothing should be optional, Flat by default.
I will do some more testing but so far this will be a helpful plugin for many users that don't want to learn Blender. The one thing it really needs is functions to create new edges and faces. The selection items I mentioned are only for more convenience and logic.
Remember my remark in my previous post: You don't get paid for this, you do it for fun. Don't let it turn into work. There's no hurry for any of the points, just remarks how it can be made better. Thank You!
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