Indigo_Solo
Newbie
Colombia
Joined: Nov 6, 2025
Post Count: 10
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Re: A room within a room... that folks can stand on...?
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Hello
Here is my try:
What you have to do is:
Draw independent rooms for each one of them to show a ceiling or a floor, exclusively (it will be better explained soon).
This project has two levels (and a basement I added only to take the "from below" picture).
You must not consider the big room as one high level, but a two level room. The small room is located inside the bigger, but reaches only the first level.
The bigger room has floor only when it coincides with the second storey of the small room.
The floor of the small room is totally inserted in the floor of the bigger one. DRAW INDEPENDENT ROOMS FOR THEM. If you want they look the same, just apply the same texture.
The floor of the second level of the big room must be invisible, but you have to draw one for it to show the big ceiling of the big room.
CONSIDER:
Draw first the room in the big room first level (shown here with grey tiles). Press Ctrl+Alt+E to open the properties. Able "display floor" and unable "display ceiling". Add textures and Click 0k.
Copy and paste that room you've just created in the second level of the big room. Select it. Open the properties dialog and unable "display floor" and able "display ceiling". Click 0k. You'll have both the floor and the ceiling (shown in my example as synthetic wood) of the big room.
Go again to the first level. Draw a new room only for the small room. In its properties, able both "display floor" and "display ceiling". I chose cheese for the floor and oiled wood for the ceiling. Remember: The height of the small room coincides with the second level, that is the invisible floor of the big room.
Copy the room you've just created in the first level and paste it in the second level, to be the floor of the mezzanine. In the properties, able "display floor" and unable "Display ceiling" or it will draw a horrible square in the big room ceiling.
If the small room disappears when you add the mezzanine floor, just elevate 0.2m the height of the second level. It happened to me.
IMPORTANT: Draw always first the lower level rooms and make its copies to have ready the floors and ceilings. An then draw all the upper level's rooms and so on. This is because, new rooms hide below rooms, and you'll rack your brain if want to modify something in a lower level room that is below another. You won't find it and will make a mess.
By the way, I suggest to add in the wish list a layer feature for rooms . "Send to bottom" a "bring to surface" feature. I'd love that.
Final trick:
When you copy and paste items in SH3D, delete the first copy you did paste. The next you paste, it will be in the position you need to comfortably move it with the keyboard.
I hope to have been helpfully.
Here is the project
It is dropbox, just download it.
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[Dec 2, 2025, 1:19:41 PM]
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[Link]
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