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smil
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Showing green colour around furniture & on walls

Why showing green colour around furniture and on walls. Sweet Home3D ver:7.5, windows 11 Pro, Intel(R) HD Graphics 520


[Sep 20, 2025, 2:28:47 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
loutisheducation
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Re: Showing green colour around furniture & on walls

What you’re describing sounds like the viewPoint focus issue — Sweet Home 3D keeps the same view direction even after moving the camera. A simple workaround is to zoom out and re-center your view before switching rooms, or use the North/South/East/West view buttons to reset the orientation.
Also make sure you’re on the latest version — there have been a few small camera-related fixes in recent updates.
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snow rider
[Dec 31, 2025, 7:07:43 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
loutisheducation
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Joined: Dec 31, 2025
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Re: Showing green colour around furniture & on walls

What you’re describing sounds like the viewPoint focus issue — Sweet Home 3D keeps the same view direction even after moving the camera. A simple workaround is to zoom out and re-center your view before switching rooms, or use the North/South/East/West view buttons to reset the orientation.
Also make sure you’re on the latest version — there have been a few small camera-related fixes in recent updates.
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snow rider
[Dec 31, 2025, 7:07:53 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
DominicMullaly
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Re: Showing green colour around furniture & on walls

Okay, so green things are sprouting where they shouldn't in Sweet Home 3D. Hmmm, that's odd. Has anyone else seen this happen? Maybe a graphics driver issue or a weird rendering glitch? It reminds me of when I was trying to texture a model in Blender. Everything looked fine in the viewport, but when I rendered it, this bizarre purple haze appeared on half the model. After hours of searching I found some Slope Unblocked forum posts about inverted normals causing the problem. A simple fix, but took ages to find. Anyone got any ideas?
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slope unblocked
[Jan 16, 2026, 4:44:06 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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