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The character in the interior in difficult angles
I managed to show a certain person in the room and get her to do what I need throughout the entire clip. First, I made several renderers from different points. Then, with the help of promt, I entered a girl into the first frame (I gave a description of clothes, shoes, hair color, and so on). The first piece of the video is 5 seconds. Now I continued to work in the transition mode from the first frame to the last (some AI offer this mode). And now the most important thing is that I took one frame from this initial video somewhere in the middle, where the girl's face is visible, assigned this frame again to the first and now assigned the last frame to a different angle (a render without a person from another point of view). Again, I took a picture of a girl with a visible face from this piece. And again, I assigned this frame to the first one. You should understand that each time the AI made up the girl's movement in such a way that she always disappeared from the frame at the end, because the last frame is a render without a person. But you take the frame again, where she hasn't left yet and where her face is. And she stays with you!! This method allows you to include a person without any special changes in appearance and clothing for the entire duration of your video. And also turn on the cat))). Promt makes a person move the way you want, walk, dance, squat, look into the camera. The main thing is not to miss him and make him stay in the room. A good way to get a free video of your SH3D interior, where there is a man and a cat. Of course, sometimes the AI is joking and the interior suddenly wobbles, the balls start moving, the windows open. But then you have to use words to make everything stand still in the room. There is a certain disadvantage here that you have to deal with. Sometimes. Not always. Interestingly, as you work with this video, you gain a large library of shots with a girl in your interior. And now you can take these frames and get full-fledged pieces of video where the girl does not disappear (the mode of the first and last frame, where there is a character everywhere and he no longer leaves the room).Video
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Re: The character in the interior in difficult angles
Thanks Vinci68! It's really exciting because it's a game with a strong and unruly opponent. And when it turns out not to lose))) (it's better not to talk about winning seriously), then it's a great pleasure. I think these AI games are not a betrayal of SH, because a living person in the SH program is a very weak point, it is difficult to get a piece of "delicious pie", usually you get "burnt pancakes". And if you involve another force, it only improves the rendering capabilities of the program. I will continue this research, I like this adventure.
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Re: The character in the interior in difficult angles
here is another example of an interior that is complex in terms of furniture and lighting. I made several renderers in SH3D from different points. I used the medium frame method with the character again. In AI, this is the mode of the first and last frame, the transition of the video. Each time, I put the middle frame from the previous video with the girl in the first frame and tried again to make the video transition to the next angle (the last frame). If, according to the director's plan, the girl leaves at the far end of the room, then it is not necessary to catch her face. Among the innovations, I used a render with a cut-out TV screen (PNG). And in the video editor I put this mask on the original film. It turned out to be a movie within a movie. Endless video
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Re: The character in the interior in difficult angles
My construction site is on the move, and some rooms are in need of decoration. And I combined the old renders with the real photos. And he taught the girl how to use a sink faucet. Turn the water on and off. I didn't think it would be so difficult. But eventually she learned. turning water on and off
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Re: The character in the interior in difficult angles
AI can very plausibly show the properties of materials. For example, you can set a large weight of a medieval knight in armor and he will push through the mattress on the bed with large holes. See how the mattress bends realistically, like a real one. Therefore, if desired, you can make a very realistic picture with naturalistic materials on the video, convey their interaction. Please note that the entire interior does not change even when the camera is moving. Again, the method of switching from render to render and including tasks for characters is applied there. It turns out to be a long film without fantastic transformations, the decoration of the room is unchanged (almost). Changes are obtained only if the character stands up close and blocks a part of the interior (for example, a chandelier) at the end of the video fragment. Then the AI does not understand what is there and in the next fragment it necessarily comes up with something new (a ceiling fan appeared for a while). This can be monitored. love triangle
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Re: The character in the interior in difficult angles
you can make a lifting mechanism for the mattress in the bed. Everything is possible. Text assignment + transition from render to render. And the girl will hide inside the bed. And it turns out to be a complex dramatic plot, almost a thriller. With your SH3D interior. I remind you that for this movie with a plot, only two SH3D renderers from two points were used. And text tasks in AI. The quality is of course low, but these are free quotas.
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Re: The character in the interior in difficult angles
again, a quick video clip of several SH3D renderers and text tasks for AI. Everything is very simple. The final frame becomes the first and so on. the girl in the turquoise blouse
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Re: The character in the interior in difficult angles
three SH3D renderers. The entire video was made in 40 minutes.again, the technology of transitions from render to render, the last frame becomes the first. Everything is simple. A little zoom. The girl and the birds