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How do you prevent one wall from bleeding into another wall
I want to place siding on the exterior of my house, so I create a new wall and place it in front of the house walls. Looks fine in 2D, but not in 3D. In 3D, The walls of the house bleed into the new wall. It doesn't matter if the new wall is touching the old walls or not, doesn't matter how thick the new wall is, and it doesn't matter how far away I move the new wall. I turned magnetism off and on, which makes no difference, so it's not that. I checked to see if the old walls are somehow sticking out, but they don't appear to be sticking out when I look at them from the side.
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Re: How do you prevent one wall from bleeding into another wall
Bonjour. Je suis étonné de votre problème. J'ai fait l'essai avec deux murs très proches l'un de l'autre et ça n'a pas posé de problème. Vous pouvez aussi appliquer la texture du bardage sur la face extérieure de votre mur principal.
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last edit by captaincook at Apr 15, 2025, 5:09:32 PM]
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Re: How do you prevent one wall from bleeding into another wall
I'm not sure what you mean by "bleed into the new wall" but a wall in front of another wall should display as intended: covering the back wall. I assume you want the siding like a baseboard: only part of the wall covered. You can try three other approaches: 1 - Use sideboards for the siding (it's what they are for, best approach) 1 - Use boxes for the siding 2 - Use levels to split the walls in a lower part and upper part. Texture the lower part for the siding and the upper part as a normal wall.
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Canada
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Re: How do you prevent one wall from bleeding into another wall
Bonjour. Je suis étonné de votre problème. J'ai fait l'essai avec deux murs très proches l'un de l'autre et ça n'a pas posé de problème. Vous pouvez aussi appliquer la texture du bardage sur la face extérieure de votre mur principal.
Bonjour. Il n'importe si je fait quelque chose avec le texture. Et le distance entre le mur nouveau et l'édifice existant n'importe vraiment aussi.
Je vais posterai plusieurs photos pour mieux demonstrer le problème.
I'm not sure what you mean by "bleed into the new wall" but a wall in front of another wall should display as intended: covering the back wall.
You're right, placing a wall in front of another wall SHOULD display as intended. Unfortunately it is not. Hopefully these photos I just took will illustrate what I mean by what is happening when I create a new wall, with the new wall intended to portray exterior siding.
I assume you want the siding like a baseboard: only part of the wall covered.
No, I want the siding to look like siding - covering the entire exterior with holes cut out for windows and doors and whatever other openings are supposed to be extruding from the house. It's not some kind of baseboard.
PHOTOS OF PROBLEM
Sorry about the flash - I turned flash off, twice, so I don't know why the camera is flashing anyway. You can still see what you need to see in the images.
1: Creating a new wall. See the new wall highlighted in the 2D section of this image:
2: Setting variables for the new wall. The new wall is 950cm high, 15cm thick, and is red:
3: See what happens in the 3D section after I click OK:
In this image, you can see the siding is successfully not covering up the windows, which I want, but it is unfortunately also not covering up sections of walls and chimneys, etc, that I drew earlier. Those walls and chimneys do not extend past the perimeter of the house so they should not be bleeding into the new wall which is meant to be exterior siding which covers up the entire house.
4: See what happens when I move the new wall almost 2m away from the existing structure, so it is not touching anything at all:
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Re: How do you prevent one wall from bleeding into another wall
Your wall is 950 high so it covers multiple levels. In itself no problem but you should consider doing it the right way and keep wall heights to the level. I strongly suspect that you have a second wall (the original) at the same place as your red wall. The 3D view has to decide what color to show with two walls in the same place. When you move the 3D view, do the white parts shimmer a little with red through it? If yes than that is proof that there are two walls in the same place. If you already have walls without your red wall than use the existing walls to paint the outside red, don't add an extra wall,
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