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How do you prevent one wall from bleeding into another wall
I want to place siding on the exterior of my house, so I create a new wall and place it in front of the house walls. Looks fine in 2D, but not in 3D. In 3D, The walls of the house bleed into the new wall. It doesn't matter if the new wall is touching the old walls or not, doesn't matter how thick the new wall is, and it doesn't matter how far away I move the new wall. I turned magnetism off and on, which makes no difference, so it's not that. I checked to see if the old walls are somehow sticking out, but they don't appear to be sticking out when I look at them from the side.
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Re: How do you prevent one wall from bleeding into another wall
Bonjour. Je suis étonné de votre problème. J'ai fait l'essai avec deux murs très proches l'un de l'autre et ça n'a pas posé de problème. Vous pouvez aussi appliquer la texture du bardage sur la face extérieure de votre mur principal.
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[Edit 1 times,
last edit by captaincook at Apr 15, 2025, 5:09:32 PM]
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Re: How do you prevent one wall from bleeding into another wall
I'm not sure what you mean by "bleed into the new wall" but a wall in front of another wall should display as intended: covering the back wall. I assume you want the siding like a baseboard: only part of the wall covered. You can try three other approaches: 1 - Use sideboards for the siding (it's what they are for, best approach) 1 - Use boxes for the siding 2 - Use levels to split the walls in a lower part and upper part. Texture the lower part for the siding and the upper part as a normal wall.
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Re: How do you prevent one wall from bleeding into another wall
Bonjour. Je suis étonné de votre problème. J'ai fait l'essai avec deux murs très proches l'un de l'autre et ça n'a pas posé de problème. Vous pouvez aussi appliquer la texture du bardage sur la face extérieure de votre mur principal.
Bonjour. Il n'importe si je fait quelque chose avec le texture. Et le distance entre le mur nouveau et l'édifice existant n'importe vraiment aussi.
Je vais posterai plusieurs photos pour mieux demonstrer le problème.
I'm not sure what you mean by "bleed into the new wall" but a wall in front of another wall should display as intended: covering the back wall.
You're right, placing a wall in front of another wall SHOULD display as intended. Unfortunately it is not. Hopefully these photos I just took will illustrate what I mean by what is happening when I create a new wall, with the new wall intended to portray exterior siding.
I assume you want the siding like a baseboard: only part of the wall covered.
No, I want the siding to look like siding - covering the entire exterior with holes cut out for windows and doors and whatever other openings are supposed to be extruding from the house. It's not some kind of baseboard.
PHOTOS OF PROBLEM
Sorry about the flash - I turned flash off, twice, so I don't know why the camera is flashing anyway. You can still see what you need to see in the images.
1: Creating a new wall. See the new wall highlighted in the 2D section of this image:
2: Setting variables for the new wall. The new wall is 950cm high, 15cm thick, and is red:
3: See what happens in the 3D section after I click OK:
In this image, you can see the siding is successfully not covering up the windows, which I want, but it is unfortunately also not covering up sections of walls and chimneys, etc, that I drew earlier. Those walls and chimneys do not extend past the perimeter of the house so they should not be bleeding into the new wall which is meant to be exterior siding which covers up the entire house.
4: See what happens when I move the new wall almost 2m away from the existing structure, so it is not touching anything at all:
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Re: How do you prevent one wall from bleeding into another wall
Your wall is 950 high so it covers multiple levels. In itself no problem but you should consider doing it the right way and keep wall heights to the level. I strongly suspect that you have a second wall (the original) at the same place as your red wall. The 3D view has to decide what color to show with two walls in the same place. When you move the 3D view, do the white parts shimmer a little with red through it? If yes than that is proof that there are two walls in the same place. If you already have walls without your red wall than use the existing walls to paint the outside red, don't add an extra wall,
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Re: How do you prevent one wall from bleeding into another wall
Thanks for the replies. I didn't even realize I had replies - I didn't receive any notifications.
When you move the 3D view, do the white parts shimmer a little with red through it? If yes than that is proof that there are two walls in the same place. If you already have walls without your red wall than use the existing walls to paint the outside red, don't add an extra wall,
No, I don't notice any shimmering.
The reason I want to add a 'wall' representing siding is so I can quickly change colours of the siding. There are a lot of colour combinations to go through. Especially if I add trim and drainage. If I do it the way you suggest, it will take forever. I only showed you one small section of the house. To have to change colours of multiple items in every section, an unknown number of times, would take forever and be incredibly tedious. There are so many walls to sort through, and windows, and frames, chimneys, etc, finding the item I need to click on can be complicated. I drew those existing walls when I had just installed SH3D for the first time and didn't know what I was doing or what problems I might inadvertently be creating for the future. The way I'm reading your response, it sounds like I might have created a problem by drawing everything wrong. I was just trying to construct a model by entering the measurements I had taken, one by one, by hand, in what seemed like the most logical way. I would do it the same way if constructing a new model because it still seems like the most logical way to gather and enter the data, and I'm continuing to gather and enter data that way when I add something to the model. IDK what other way you could measure things and have it turn out looking remarkably accurate, like my model does... But apparently this means you can't really add a 'wall' to represent siding after you're finished measuring and painstakingly entering all your measurements.
The existence of this problem makes no sense to me. In the 2D screen, I am looking at walls that do not extend into the area occupied by the siding 'wall'. But the 3D model says the opposite. The X-axis & Y-axis coordinates in 'Modify Wall' look accurate.
Your wall is 950 high so it covers multiple levels. In itself no problem but you should consider doing it the right way and keep wall heights to the level.
I agree with Keet. On all points. When starting out, always best to keep walls to the level height or you will get confused later.
What's 'level height'? I measured everything, the walls, to their exact dimensions, and entered them as walls. In most cases there's a floor above them, and then another wall, entered separately. Any wall on a floor higher than the one below, obviously has to start at a higher height - that being above the flooring, which has a thickness, and that flooring is above the wall below, which is how I entered them - is that the wrong way to do this? If a wall is 250cm high, and the ceiling/floor above it is 15cm thick, then the wall above that has to start at 265cm and go to a height of 515cm - and so on. You end up needing the sum of those walls and the extra space such as flooring and ceiling space to cover the exterior of the building. The 950cm was just an estimate I entered to test out my 'siding' wall, but I don't need it to be quite that high. I was thinking "what's the total height of the structure without looking it up" and estimated 950. But I forgot about the basement, which alters how much siding is needed. If the siding wall was working the way I expected it to, I would then edit the height of the siding wall to match the actual above-ground height of the structure.
I do have levels. 3rd floor is on a separate level above 2nd floor which is on a separate level above Main floor which is on a separate level above Basement. The starting heights of the walls reflect which level they're on.
So I made the siding 'wall' 950cm high so it covers that entire section of the house, like siding would IRL. What am I supposed to be doing instead? Drawing separate siding walls for each section of wall I measured and entered? That would defeat the purpose.
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Re: How do you prevent one wall from bleeding into another wall
You really need to read the User's guide first. It's not that big. To understand walls, floors, and levels you need to read the manual "Levels Explained" (https://dodecagon.nl/dodecagondocuments). Your outside wall of 950cm is not a problem but keeping it to each level avoids some other problems that might occur. The texturing looks the same either way.
But apparently this means you can't really add a 'wall' to represent siding after you're finished measuring and painstakingly entering all your measurements.
A wall is ... a wall, not siding. You can set a baseboard on a wall with a given thickness to represent siding or you color/texture the wall itself. If you want to physically add a separate siding you add either a second wall or other objects to function as siding but this will unnecessarily complicate your design. Since you need the holes the best way is to use the existing wall and texture the outside as siding. If your siding has a thickness you add that to the thickness of the walls. Remember that Sweet Home 3D is not a CAD program, it's for house and interior design, the max precision is 1mm.
For changing the colors or textures of multiple objects there are two plugins you might find useful: General Change Texture Plugin and Change color. The easiest way to install them is to first install the Plugin Manager plugin . Direct download (v1.5.3): PluginManager
You can manage Watches in your profile to get notifications. One should automatically be set if you don't uncheck "Watch this thread".
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Re: How do you prevent one wall from bleeding into another wall
You really need to read the User's guide first. It's not that big.
Ok, I'll look at it again.
A wall is ... a wall, not siding. You can set a baseboard on a wall with a given thickness to represent siding or you color/texture the wall itself. If you want to physically add a separate siding you add either a second wall or other objects to function as siding but this will unnecessarily complicate your design. Since you need the holes the best way is to use the existing wall and texture the outside as siding. If your siding has a thickness you add that to the thickness of the walls. Remember that Sweet Home 3D is not a CAD program, it's for house and interior design, the max precision is 1mm.
I will experiment with using a 'baseboard' on the exterior then. It is very tedious and it requires me to make adjustments to the walls because some of them are not appearing in the 3D model even though I'm looking directly at them in 2D. I can see this taking me an inordinate amount of time to do one colour scheme. Maybe it would be faster and easier to print up a bunch of copies and colour them in with coloured markers.
For changing the colors or textures of multiple objects there are two plugins you might find useful: General Change Texture Plugin and Change color. The easiest way to install them is to first install the Plugin Manager plugin . Direct download (v1.5.3): PluginManager
This is what happens when I try to download Plugin Manager:
You can manage Watches in your profile to get notifications. One should automatically be set if you don't uncheck "Watch this thread".
It says I'm watching this thread, but I still don't get any notifications. I even logged into the website of my email account to check the spam and junk folders and settings, but there is nothing from SH3D in them.