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Re: How to use 3D models with several items?
Using your knob.sh3d file I exported the knob in the project to obj/mtl. That knob can not be imported. But after fixing the missing material names I can import it!
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Re: How to use 3D models with several items?
@GaudiGalopin3324: Again, thanks for all your time. What do you mean by pen? You wrote: "I managed to make a pen with Trellis on the second attempt, the first attempt was completely unsuccessful and the AI gave me a shell of three bowls" do you mean handle / knob?
Did you create the billy bookcase in SH3D? I dodn't know you could create furniture in SH3D. I am very fascinated by your magnificent work and your attention to detail. Have you considered making a walkthrough video of how you create the furniture? What considerations you make and what to pay attention to? I would love to see such a video!
I understand and share your fascination of - as well as your frustration of - AI. I just wanted to build a copy of my house and have found that it requires a lot of knowledge and detailed work. I hoped that Trellis could help, but between the "trial and error" method and the limitations of Trellis, i haven't had much success yet.
@Keet, can you explain to me what the two of you were discussing? I'm not sure what the problem is.
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Re: How to use 3D models with several items?
@Keet, can you explain to me what the two of you were discussing? I'm not sure what the problem is.
Our friend GaudiGalopin used an AI to create an object of the knob. The AI creates results in the GLB file format. Only conversion to the DAE format worked correctly but Sweet Home 3D can import that too. The problem was that the DAE object was difficult to import. Once imported you can export it to the default Sweet Home 3D OBJ format. Now the problem was that the exported OBJ couldn't be imported again. I investigated the problem and it appeared that the OBJ and MTL files were missing a material name for the knob. OBJ and MTL files are plain text files so they are easy to 'read'. By manually adding the missing material name the object could be imported and added to the cabinet.Problem solved.
Watch out for the next post because I will prove that you can create a much, much better Ikea Oxberg cabinet with Sweet Home 3D than any AI can do.
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The Ikea cabinet has some design flaws that are replicated in the model. For example the top of the door has little gaps that exist in the real cabinet.
Except for the changed knob the complete cabinet is 100% created with Sweet Home 3d to prove that it can be done. If an original knob was used then that too could be done in Sweet Home 3D. Notice the small bevels around all sides. These are to simulate the slightly rounded edges of the real cabinet. With Blender these could be smoothed to make them really look smoothly rounded. That is on thing Sweet Home 3D unfortunately can't do. And because the model was created in Sweet Home 3D the doors can open For now the individual models can be downloaded but for future visitors: if the download of the zips fails that is because the models are integrated in the furniture model library. It will be a few weeks/months before that happens.
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