Türkiye
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street lamp
I had street lights that were previously open in my library in sh3d, but when the program was updated, my library was deleted. Therefore, my street light was also deleted, I add it to the library again, but the street lights I added do not have a light intensity property. The street looks dark when rendered at night
Netherlands
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Re: street lamp
Lights only work in renderings when you use them through a Furniture Library because that is where the lightsource is defined. You will have to import the Furniture Library that contains that light. Then you can use the light from the catalog in Sweet Home 3D and set the power for rendering.
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Netherlands
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Re: street lamp
I add it to the library again, but the street lights I added do not have a light intensity property.
What do you mean by "library"? A Furniture library or the catalog pane at the top left in the Sweet Home 3D? If you added the lamp to a Furniture Library you have to set the lightSourceMaterialName property to the material that is light. Often this is the "light" material. Adding the model to the catalog doesn't make it a light, you have to add it to a Furniture Library first, set the lightSourceMaterialName , and then import the library. This will add all models in the library to your catalog and now your lamp will work as a light.
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Türkiye
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Re: street lamp
Thanks for your help keet. I finally solved the problem 😉. Since the program is not in Turkish, I had previously added a Turkish patch. That's why I couldn't access my main library. When I opened the library from the About section, only the Turkish patch appeared. I realized that instead of adding the furniture to the library, I had to download and add the furniture catalog. It took me 15 days, but thank God it was solved.