Russia
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising
Thanks Captaincook!
On ne voit pas ce qu'elle regarde sur son téléphone laughing laughing
I plucked up the courage and asked what was on the phone)). Unbelievable. She follows all the top topics of the forum!!! I'm shocked. But now we have a lot to talk about.
Norway
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising
This morning I’ve read this fantastic post from start to finish, and I can clearly see an impressive development, both in terms of technique and creativity. I’m truly impressed, and I admire your willingness to share. I would love to leave you more comments, but I’m so tied up with projects that my free time is limited. Let me just end by saying that you are a true asset to this forum.
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising
I'm continuing to experiment with semi-transparent PNG textures. I put transparent chairs and a chandelier in the kitchen. All the furniture is made using SH3D tools. The plates in the buffet are thin cylinders with the image of a plate (photo). All household appliances are also made. These are photos of specific models of the oven, hob, and microwave oven on the front side of the box. The maximum gloss is set - then there are reflections on the image and these surfaces look like black glass. The rendering time for all the images is not very long, about 2 hours. Because there are almost no heavy models. For chairs and chandeliers, I used a texture with a transparency gradient. The scale in the model of this texture is 4000%. The most important thing is to select the desired texture fragment by shifting along the Y axis. We need to look for the correct transparency of this fragment of the PNG texture using the Y shift. For me, it's 50-80%. There are small multicolored spheres in the chandelier, they give brightness to the ceiling lights and there are colored spots of light on the surfaces around the chandelier (ceiling, walls, furniture).
Russia
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising
It is very effective to use photographs on boxes instead of heavy models. The rendering time is greatly reduced. I'm making presentations with lamp options right now, the photos are helping! For example, with a lamp model, the rendering time is 12 hours, with a photo on a box with invisible sides it is 7 hours. You need to take a photo of the desired lamp on the Internet on a flat background, remove the background. Save it in PNG format and apply it on the box as a texture. Use the templates to stretch the box to the desired dimensions, and raise the box with the image to the ceiling level. This photo should be highlighted with small flat hemispheres from the ends of the box. Unfold it perpendicular to the viewer's gaze so that there is no distortion. Round lamps without strict geometry work well. If the chandelier is on a hanging cord. it is easy to make it out of cylinders, you can turn it into a mirror and assign the desired color, this will turn our photo almost into a real spatial model.
you can make cabinets of the desired design on boxes. You only need to cut out the photo of the door and place it on the front side, paint the rest in the desired color. You will get a cabinet that weighs very little. It looks like a real model.
if you combine such imitations of real objects and full-fledged models in a project, you can get a very real look of the interior, which can be easily processed by the SH3D program. I will try, on the advice of dear Keet, to optimize all the elements as much as possible, to remove the invisible sides altogether. When I get the result, I will definitely share it with you. I hope to find out the real difference in time of this optimization method. In my interior, everything is built on boxes, there are hundreds of them, they almost always have only one side visible. I'll try to remove everything unnecessary.
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising
I hope to find out the real difference in time of this optimization method. In my interior, everything is built on boxes, there are hundreds of them, they almost always have only one side visible. I'll try to remove everything unnecessary.
Removing all invisible sides on hundreds of boxes will certainly decrease the overall size of your project. The difference in rendering time depends on how smart the renderer is. A very good renderer will not render faces that are not visible but I think most just render everything that is in the objects, thus rendering visible faces over invisible faces. In that case the rendering time should also decrease significantly.
By-the-way: great usage of the photo-on-box for the chandelier!
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last edit by Keet at Feb 10, 2025, 11:31:17 AM]