Italy
Joined: Nov 17, 2021
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Re: Object surfaces reflect environment?
Have you tried this?
Also remember that you can change the shininess of materials from the furniture modification dialog, and export the object to check what changes in the mtl file.
usa
Joined: Sep 17, 2017
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Re: Object surfaces reflect environment?
There's an "export to csv" but that just exports the list of in-use objects... and it's actually an "export to TAB separated values", not "Comma separated values"
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Selden
usa
Joined: Sep 17, 2017
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Re: Object surfaces reflect environment?
Oh. Of course. I've even used it a kajillion times. *sigh*
Anyhoo...
I did a save-to-obj for the object both when it was reflective and when it wasn't. The only difference between the matt .mtl and the reflective .mtl is the Ns value.
Reflective: =================== newmtl brown illum 2 Ka 0.2 0.2 0.2 Kd 0.533 0.4 0.267 Ks 0.0 0.0 0.0 Ns 128.0 ===================
NON-reflective: =================== newmtl brown illum 2 Ka 0.2 0.2 0.2 Kd 0.533 0.4 0.267 Ks 0.0 0.0 0.0 Ns 1.0 ===================
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Selden
usa
Joined: Sep 17, 2017
Post Count: 14
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Re: Object surfaces reflect environment?
Fortunately, it turns out that an NS of 0.0 works just as well as 1.0
I've been using Anim8or to create my obj models. Ns seems to be controlled by a combination of Anim8or's material values of "Rough" and "Brilliance". Setting them both to 1 yields an Ns of 0.0
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Selden