France
Joined: Nov 7, 2005
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Re: Objets étranges en 3D
The 64 bit version of Sweet Home 3D 7.1 released today should fix this issue. For the 32 bit version, see previous posts or wait for AMD Adrenalin driver update which should be hopefully published in the coming weeks.
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Emmanuel Puybaret, Sweet Home 3D creator
FR
Joined: Feb 7, 2023
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Re: Objets étranges en 3D
Hi !
SH3D 7.1 is working fine on my computer (Win 11 with Adrenalin 23.2.1). Thanks Emmanuel ! By the way, I've also tested Furniture Library Editor 1.31 : the artifacts (that were present in 1.30 version) are gone.
Belgique
Joined: Jun 3, 2020
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Re: Objets étranges en 3D
Hello
It's been a while since I used SweetHome 3D and today i wanted get back to it. I downloaded the latest version on the website and i started working. As soon as i try to use any object/furniture from the library, textures goes crazy... I read this thread, and others. Here are some details + screen of the glitch :
Sweet home Version 7.1 for Windows version java 1.8.0_202 - 32 bits Java 3D : 1.5.2 AMD adrenaline 23.2.2 Win 10 pro - 64bits Good specs (running all recent games :p)
Belgique
Joined: Jun 3, 2020
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Re: Objets étranges en 3D
Damn it must be exhausting to say the same thing over and over but i was sure i ran the 64 bits.... anyway, many thanks for your help and patience, sorry for double post..
Argentina
Joined: Mar 28, 2011
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Re: Objets étranges en 3D
The issue must be correct by the Sweet Home 3D developers, is not a driver problem because it happends only with this soft. Half of their users are experimenting this problem because de render 3d doesn't work with the new graphic cards tecnologies and software.
United Kingdom
Joined: Aug 23, 2022
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Re: Objets étranges en 3D
>> The issue must be correct by the Sweet Home 3D developers, is not a driver problem because it happends only with this soft. Half of their users are experimenting this problem because de render 3d doesn't work with the new graphic cards tecnologies and software.
It *is* a driver problem and has been acknowledged as a bug by AMD who will issue a fix in due course (it is not yet fixed in latest Adrenaline 23.3.1).
However Puybaret, who is the Sweet Home 3D Developer, has found a workaround and has implemented the workaround in the code that was released in Sweet Home 3D 7.1.